Source 2 Viewer
CHLVR_Weapon_Rapidfire_Ammo_Capsule
CHLVR_Weapon_Rapidfire_Bullets_Manager
CHLVR_Weapon_Rapidfire_Energy_Ball
CHLVR_Weapon_Rapidfire_Extended_Magazine
CHLVR_Weapon_Rapidfire_Upgrade_Model
CHLVR_Weapon_Shotgun
CHLVR_Weapon_Shotgun_Ammo_Counter
CHLVR_Weapon_Shotgun_Slide_Interactable
CHapticRelay
CHeadlightEffect
CHintMessage
CHitboxComponent
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoOffscreenMovieTexture
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInteractionManager
CInterpolatedValue
CItem_HLVR_CraftingCurrency_Large
CJiggleBones
CLightComponent
CLogicRelay
CLogicalEntity
CModelPanelModel
CModelState
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginQuantizedVector
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedIKContext
CNetworkedIKProceduralTargetContext
CNetworkedSequenceOperation
COffscreenParticleHelper
COffscreenParticleTexture
CPhysicsComponent
CPointClientUIWorldMoviePanel
CPointHLVRCommentaryHUD
CPointHLVRCommentaryNodeUI
CPointHLVRWristHUD
CPointHLVRWristHUDInside
CPointOffScreenIndicatorUi
CPointVortEnergy
CProjectedTextureBase
CPropDryEraseMarker
CProp_HLVR_Flashlight
CProp_HLVR_Health_Pen
CProp_HLVR_Health_Pen_Capsule
CProp_HLVR_Weapon_Base_Clip
CProp_HLVR_Weapon_Base_ClipAlias_item_hlvr_clip_base
CProp_HLVR_Weapon_EnergyGun_Clip
CProp_HLVR_Weapon_EnergyGun_Clip_Multiple
CProp_HLVR_Weapon_Generic_Pistol_Clip
CProp_HLVR_Weapon_Generic_Pistol_Clip_Multiple
CProp_HLVR_Weapon_Rapidfire_Clip
CProp_HLVR_Weapon_Shotgun_Clip
CProp_HLVR_Weapon_Shotgun_Shell_Pair
CProp_HLVR_Weapon_Shotgun_Shellbox
CProp_HLVR_Weapon_Shotgun_Shellgroup
CRagdoll
CRandSimTimer
CRandStopwatch
CRecipientFilter
CRefPointAuthoringController
CRenderComponent
CReviverHeart
CSceneEventInfo
CServerOnlyModelEntity
CSimTimer
CSimpleSimTimer
CSkeletonAnimationController
CSkeletonInstance
CSoundEnvelope
CSoundPatch
CSpotlightTraceCacheEntry
CStopwatch
CStopwatchBase
Schemas
ConVars
& Commands
Type
/
to search
Half-Life: Alyx
client
CInteractionManager
CInteractionManager
m_nActiveInteraction
:
interactions_t
m_matHoldTransform
:
matrix3x4_t
m_hSelf
:
CHandle
<
C_BaseAnimating
>
m_hPlayer
:
CHandle
<
C_BasePlayer
>
m_hInteractionTarget
:
CHandle
<
C_BaseAnimating
>
m_mInteractionTransformInit
:
matrix3x4_t
m_mInteractionTransformTarget
:
matrix3x4_t
m_flInteractionLerp
:
float32
m_bAllInteractionsDisabled
:
bool
m_vecPreventionEntities
:
CUtlVector
<
prevent_interaction_t
>
m_vecHandInteractions
:
CUtlVector
<
interactions_data_t
>
Referenced by (3)
C_PropVRHand
m_InteractionMgr
CHandUseController
m_InteractionMgr
CPropVRHand
m_InteractionMgr