MNetworkExcludeByName: "m_ArmorValue"
MNetworkExcludeByUserGroup: "FogController"
MNetworkIncludeByUserGroup
"Player""LocalPlayerExclusive"
Inherits from (183 fields)
- m_nLastTeleportCount: int32
- m_bHMDActive: boolMNetworkUserGroup: "LocalPlayerExclusive"
- m_bBehindLocalPlayer: bool
- m_nBehindLocalPlayerFrame: int32
- m_bOverrideFogColor: bool[5]
- m_bOverrideFogStartEnd: bool[5]
- m_fOverrideFogStart: float32[5]
- m_fOverrideFogEnd: float32[5]
- m_StuckLast: int32
- MNetworkUserGroup: "LocalPlayerExclusive"
- m_iFOV: uint32
- m_iFOVStart: uint32
- m_afButtonLast: uint64
- m_afButtonPressed: uint64
- m_afButtonReleased: uint64
- m_nButtons: uint64
- m_surfaceFriction: float32
- m_nImpulse: int32
- m_flPhysics: int32
- m_flFOVTime: float32
- m_flWaterJumpTime: float32
- m_flSwimSoundTime: float32
- m_flStepSoundTime: float32
- m_szAnimExtension: char[32]
- m_nOldTickBase: int32
- m_flMaxspeed: float32
- MNetworkUserGroup: "Player"
- MNetworkUserGroup: "LocalPlayerExclusive"
- m_fOnTarget: boolMNetworkUserGroup: "LocalPlayerExclusive"
- m_iDefaultFOV: uint32
- m_afButtonDisabled: uint64
- m_afButtonForced: uint64
- MNetworkUserGroup: "Player"
- MNetworkUserGroup: "LocalPlayerExclusive"
- MNetworkUserGroup: "LocalPlayerExclusive"
- m_flConstraintRadius: float32MNetworkUserGroup: "LocalPlayerExclusive"
- m_flConstraintWidth: float32MNetworkUserGroup: "LocalPlayerExclusive"
- m_flConstraintSpeedFactor: float32MNetworkUserGroup: "LocalPlayerExclusive"
- m_bConstraintPastRadius: boolMNetworkUserGroup: "LocalPlayerExclusive"
- m_iObserverMode: uint8
- MNetworkChangeCallback: "OnObserverTargetChanged"
- m_flObserverChaseDistance: float32
- m_flFreezeFrameStartTime: float32
- m_flFreezeFrameDistance: float32
- m_bStartedFreezeFraming: bool
- m_bFinishedFreezeFraming: bool
- m_flDeathTime: float32MNetworkUserGroup: "LocalPlayerExclusive"
- MNetworkUserGroup: "Player"
- m_bWasFrozen: bool
- m_nTickBase: uint32
- m_nFinalPredictedTick: int32
- m_bFlashlightEnabled: bool[1]
- m_flOldPlayerZ: float32
- m_flOldPlayerViewOffsetZ: float32
- m_flVehicleViewFOV: float32
- m_nVehicleViewSavedFrame: int32
- m_flWaterSurfaceZ: float32
- m_bResampleWaterSurface: bool
- m_bPlayerUnderwater: bool
- m_ArmorValue: int32
- m_flNextAvoidanceTime: float32
- m_flAvoidanceRight: float32
- m_flAvoidanceForward: float32
- m_flAvoidanceDotForward: float32
- m_flAvoidanceDotRight: float32
- m_flLaggedMovementValue: float32MNetworkUserGroup: "LocalPlayerExclusive"
- m_flPredictionErrorTime: float32
- m_szLastPlaceName: char[18]
- m_chTextureType: char
- m_bSentFreezeFrame: bool
- m_flFreezeZOffset: float32
- m_bIsLocalPlayer: bool
- m_flOldSimulationTime: float32
- m_flCurrentHeadOffset: float32MNetworkChangeCallback: "OnHeadOffsetChanged"
- m_flHeadTransitionTime: float32
- m_bWasInHeadTransition: bool
- MNetworkTypeAlias: "fogplayerparams_t"
- m_nUnHoldableButtons: uint64MNetworkUserGroup: "LocalPlayerExclusive"
Referenced by (14)
Also in