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C_BaseCombatCharacter::WaterWakeMode_t
C_BaseCombatWeapon
C_BaseCurveOverTime
C_BaseDoor
C_BaseEntity
C_BaseFire
C_BaseFlex
C_BaseFlex::Emphasized_Phoneme
C_BaseGrenade
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C_BaseHLPlayer
C_BaseHelicopter
C_BaseModelEntity
C_BasePlayer
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C_BaseTeamObjectiveResource
C_BaseToggle
C_BaseTraversalTrigger
C_BaseTrigger
C_BaseVRHandAttachment
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C_BaseXenFoliage
C_Beam
C_BeamSpotLight
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C_BodyComponentBaseAnimating
C_BodyComponentBaseAnimatingOverlay
C_Breakable
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C_ButtonTimed
C_CEnvWindShared
C_CEnvWindShared::WindAveEvent_t
C_CEnvWindShared::WindVariationEvent_t
C_CHintMessageQueue
C_CSequenceTransitioner
C_CSequenceTransitioner2
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CombatWeaponClone
C_CombineGunship
C_CommandContext
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C_DevtestHierarchy2
C_DevtestHierarchyChild
C_DynamicLight
C_DynamicProp
C_DynamicPropAlias_cable_dynamic
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C_DynamicPropClientside
C_EntityDissolve
C_EntityFlame
C_EnvClock
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C_EnvCubemapFog
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C_EnvProjectedTexture
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C_EnvSky
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C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_ExplodeField
C_ExplodeHandle
C_ExplodePiece
C_ExplodeProp
C_FireFromAboveSprite
C_FireSmoke
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Half-Life: Alyx
client
C_BaseToggle
C_BaseTrigger
C_BaseTrigger
MNetworkIncludeByName
: "m_spawnflags"
MNetworkVarNames
"bool m_bDisabled"
"bool m_bClientSidePredicted"
Inherits from (131 fields)
C_BaseToggle
C_BaseModelEntity
C_BaseEntity
C_GameEntity
CEntityInstance
IHandleEntity
expand fields
m_bDisabled
:
bool
MNetworkEnable
m_bClientSidePredicted
:
bool
MNetworkEnable
Referenced by (5)
C_BaseTraversalTrigger
C_ColorCorrectionVolume
C_HLVREnvironmentalInteractionVolume
C_PostProcessingVolume
C_TriggerLerpObject
Also in
server.dll
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