Source 2 Viewer
  • C_BaseFire
  • C_BaseFlex
  • C_BaseFlex::Emphasized_Phoneme
  • C_BaseGrenade
  • C_BaseHLBludgeonWeapon
  • C_BaseHLCombatWeapon
  • C_BaseHLPlayer
  • C_BaseHelicopter
  • C_BaseModelEntity
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  • C_BasePropDoor
  • C_BaseTeamObjectiveResource
  • C_BaseToggle
  • C_BaseTraversalTrigger
  • C_BaseTrigger
  • C_BaseVRHandAttachment
  • C_BaseViewModel
  • C_BaseXenFoliage
  • C_Beam
  • C_BeamSpotLight
  • C_BlindZombie
  • C_BodyComponentBaseAnimating
  • C_BodyComponentBaseAnimatingOverlay
  • C_Breakable
  • C_BreakableProp
  • C_ButtonTimed
  • C_CEnvWindShared
  • C_CEnvWindShared::WindAveEvent_t
  • C_CEnvWindShared::WindVariationEvent_t
  • C_CHintMessageQueue
  • C_CSequenceTransitioner
  • C_CSequenceTransitioner2
  • C_ClientRagdoll
  • C_ColorCorrection
  • C_ColorCorrectionVolume
  • C_CombatWeaponClone
  • C_CombineGunship
  • C_CommandContext
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  • C_DevtestHierarchy
  • C_DevtestHierarchy2
  • C_DevtestHierarchyChild
  • C_DynamicLight
  • C_DynamicProp
  • C_DynamicPropAlias_cable_dynamic
  • C_DynamicPropAlias_dynamic_prop
  • C_DynamicPropAlias_prop_dynamic_override
  • C_DynamicPropClientside
  • C_EntityDissolve
  • C_EntityFlame
  • C_EnvClock
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  • C_EnvCubemap
  • C_EnvCubemapBox
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  • C_EnvDOFController
  • C_EnvDetailController
  • C_EnvHeadcrabCanister
  • C_EnvLightProbeVolume
  • C_EnvProjectedTexture
  • C_EnvScreenEffect
  • C_EnvScreenOverlay
  • C_EnvSky
  • C_EnvTimeOfDay2
  • C_EnvVolumetricFogController
  • C_EnvVolumetricFogVolume
  • C_EnvWind
  • C_EnvWindClientside
  • C_ExplodeField
  • C_ExplodeHandle
  • C_ExplodePiece
  • C_ExplodeProp
  • C_FireFromAboveSprite
  • C_FireSmoke
  • C_FireSprite
  • C_Fish
  • C_Flaregun
  • C_FlexCycler
  • C_FogController
  • C_FuncAreaPortalWindow
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_BaseModelEntity
  4. C_BeamSpotLight

C_BeamSpotLight

MNetworkVarNames
"HMaterialStrong m_nHaloIndex""bool m_bSpotlightOn""bool m_bHasDynamicLight""bool m_bNoFog""float32 m_flSpotlightMaxLength"
Inherits from (131 fields)
C_BaseModelEntityC_BaseEntityC_GameEntityCEntityInstanceIHandleEntity
  • m_nHaloIndex: CStrongHandle< InfoForResourceTypeIMaterial2 >
    MNetworkEnable
  • m_bSpotlightOn: bool
    MNetworkEnable
  • m_bHasDynamicLight: bool
    MNetworkEnable
  • m_bNoFog: bool
    MNetworkEnable
  • m_flSpotlightMaxLength: float32
    MNetworkEnable
  • m_flSpotlightGoalWidth: float32
    MNetworkEnable
  • m_flHDRColorScale: float32
    MNetworkEnable
  • m_flRotationSpeed: float32
    MNetworkEnable
  • m_nRotationAxis: uint8
    MNetworkBitCount: 2
    MNetworkEnable
  • m_vSpotlightTargetPos: Vector
  • m_vSpotlightCurrentPos: Vector
  • m_vSpotlightAngles: QAngle
  • m_flSpotlightCurLength: float32
  • m_flLightScale: float32
  • m_lastTime: float32
Machine-readable data for scripts and AI agents: llms.txt.