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C_BeamSpotLight
C_BlindZombie
C_BodyComponentBaseAnimating
C_BodyComponentBaseAnimatingOverlay
C_Breakable
C_BreakableProp
C_ButtonTimed
C_CEnvWindShared
C_CEnvWindShared::WindAveEvent_t
C_CEnvWindShared::WindVariationEvent_t
C_CHintMessageQueue
C_CSequenceTransitioner
C_CSequenceTransitioner2
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CombatWeaponClone
C_CombineGunship
C_CommandContext
C_CrossbowBolt
C_DevtestHierarchy
C_DevtestHierarchy2
C_DevtestHierarchyChild
C_DynamicLight
C_DynamicProp
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
C_DynamicPropClientside
C_EntityDissolve
C_EntityFlame
C_EnvClock
C_EnvCombinedLightProbeVolume
C_EnvCubemap
C_EnvCubemapBox
C_EnvCubemapFog
C_EnvDOFController
C_EnvDetailController
C_EnvHeadcrabCanister
C_EnvLightProbeVolume
C_EnvProjectedTexture
C_EnvScreenEffect
C_EnvScreenOverlay
C_EnvSky
C_EnvTimeOfDay2
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_ExplodeField
C_ExplodeHandle
C_ExplodePiece
C_ExplodeProp
C_FireFromAboveSprite
C_FireSmoke
C_FireSprite
C_Fish
C_Flaregun
C_FlexCycler
C_FogController
C_FuncAreaPortalWindow
C_FuncBrush
C_FuncCombineBarrier
C_FuncConveyor
C_FuncDistanceOccluder
C_FuncElectrifiedVolume
C_FuncLadder
C_FuncMonitor
C_FuncMoveLinear
C_FuncOccluder
C_FuncRotating
C_FuncTrackTrain
C_Func_Dust
C_Func_LOD
C_GameEntity
C_GameRules
C_GameRulesProxy
C_GenericFlexCycler
C_GenericFlexCyclerAlias_cycler
C_Gib
Schemas
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Half-Life: Alyx
client
C_BaseCombatCharacter
C_CrossbowBolt
C_CrossbowBolt
Inherits from (183 fields)
C_BaseCombatCharacter
C_BaseFlex
C_BaseAnimatingOverlay
C_BaseAnimating
C_BaseModelEntity
C_BaseEntity
C_GameEntity
CEntityInstance
IHandleEntity
expand fields
m_vecLastOrigin
:
Vector
m_bUpdated
:
bool
Also in
server.dll