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C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
C_DynamicPropClientside
C_EntityDissolve
C_EntityFlame
C_EnvClock
C_EnvCombinedLightProbeVolume
C_EnvCubemap
C_EnvCubemapBox
C_EnvCubemapFog
C_EnvDOFController
C_EnvDetailController
C_EnvHeadcrabCanister
C_EnvLightProbeVolume
C_EnvProjectedTexture
C_EnvScreenEffect
C_EnvScreenOverlay
C_EnvSky
C_EnvTimeOfDay2
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_ExplodeField
C_ExplodeHandle
C_ExplodePiece
C_ExplodeProp
C_FireFromAboveSprite
C_FireSmoke
C_FireSprite
C_Fish
C_Flaregun
C_FlexCycler
C_FogController
C_FuncAreaPortalWindow
C_FuncBrush
C_FuncCombineBarrier
C_FuncConveyor
C_FuncDistanceOccluder
C_FuncElectrifiedVolume
C_FuncLadder
C_FuncMonitor
C_FuncMoveLinear
C_FuncOccluder
C_FuncRotating
C_FuncTrackTrain
C_Func_Dust
C_Func_LOD
C_GameEntity
C_GameRules
C_GameRulesProxy
C_GenericFlexCycler
C_GenericFlexCyclerAlias_cycler
C_Gib
C_GrabbityGloves
C_GradientFog
C_GrenadeSpy
C_Guts
C_HL2PlayerLocalData
C_HLInvalidBubbleTracker
C_HLMachineGun
C_HLSelectFireMachineGun
C_HLVREnvironmentalInteraction
C_HLVREnvironmentalInteractionVolume
C_HLVRHandItemHolder
C_HLVRHandUseController
C_HLVRHandUseControllerShared
C_HLVRPhysicsPropInteractive
C_HLVRPropBattery
C_HLVRTeleportRenderables
C_HLVRWeaponModule
C_HLVRWeaponSwitchPanel
C_HLVR_TeleportController
C_HLVR_Teleport_Viewpoint
C_HL_VR_Player
C_HalfLife2
C_HalfLife2Proxy
C_HandUseController
C_HandUseControllerShared
Schemas
ConVars
& Commands
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Half-Life: Alyx
client
C_BaseEntity
C_EnvTimeOfDay2
C_EnvTimeOfDay2
MNetworkVarNames
"CTimeOfDayDynamicKeys m_DynamicKeys"
"CTimeOfDayDynamicValues m_DynamicValues"
"float m_flTimeLastUpdate"
Inherits from (100 fields)
C_BaseEntity
C_GameEntity
CEntityInstance
IHandleEntity
expand fields
m_OnSunrise
:
CEntityIOOutput
m_OnSunset
:
CEntityIOOutput
m_OnDayBegin
:
CEntityIOOutput
m_OnDayEnd
:
CEntityIOOutput
m_OnNightBegin
:
CEntityIOOutput
m_OnNightEnd
:
CEntityIOOutput
m_OnDuskBegin
:
CEntityIOOutput
m_OnDuskEnd
:
CEntityIOOutput
m_OnDawnBegin
:
CEntityIOOutput
m_OnDawnEnd
:
CEntityIOOutput
m_OnMidDay
:
CEntityIOOutput
m_OnMidNight
:
CEntityIOOutput
m_DynamicKeys
:
CTimeOfDayDynamicKeys
MNetworkEnable
m_DynamicValues
:
CUtlVector
<
CTimeOfDayDynamicValues
>
MNetworkEnable
m_flTimeLastUpdate
:
float32
MNetworkEnable
sm_pTimeOfDay
:
C_EnvTimeOfDay2
*
static
s_kDynamicValuesArraySize
:
int32
static
Also in
server.dll