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SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_BaseAnimating
  4. C_Fish

C_Fish

MNetworkIncludeByName
"m_nModelIndex""m_lifeState"
MNetworkVarNames
"Vector m_poolOrigin""float32 m_waterLevel"
Inherits from (146 fields)
C_BaseAnimatingC_BaseModelEntityC_BaseEntityC_GameEntityCEntityInstanceIHandleEntity
  • m_pos: Vector
  • m_vel: Vector
  • m_angles: QAngle
  • m_localLifeState: int32
  • m_deathDepth: float32
  • m_deathAngle: float32
  • m_buoyancy: float32
  • m_wiggleTimer: CountdownTimer
  • m_wigglePhase: float32
  • m_wiggleRate: float32
  • m_actualPos: Vector
  • m_actualAngles: QAngle
  • m_poolOrigin: Vector
    MNetworkEnable
    MNetworkEncoder: "coord"
  • m_waterLevel: float32
    MNetworkEnable
  • m_gotUpdate: bool
  • m_x: float32
    MNetworkChangeCallback: "OnPosChanged"
    MNetworkEnable
    MNetworkSerializer: "fish_pos_x"
  • m_y: float32
    MNetworkChangeCallback: "OnPosChanged"
    MNetworkEnable
    MNetworkSerializer: "fish_pos_y"
  • m_z: float32
    MNetworkChangeCallback: "OnPosChanged"
    MNetworkEnable
    MNetworkSerializer: "fish_pos_z"
  • m_angle: float32
    MNetworkBitCount: 7
    MNetworkChangeCallback: "OnAngChanged"
    MNetworkEnable
    MNetworkEncodeFlags: 1
  • m_errorHistory: float32[20]
  • m_errorHistoryIndex: int32
  • m_errorHistoryCount: int32
  • m_averageError: float32
Also in
server.dllCounter-Strike 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.