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C_EntityDissolve
C_EntityFlame
C_EnvCombinedLightProbeVolume
C_EnvCubemap
C_EnvCubemapBox
C_EnvCubemapFog
C_EnvDecal
C_EnvDetailController
C_EnvLightProbeVolume
C_EnvParticleGlow
C_EnvSky
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_EnvWindController
C_EnvWindShared
C_EnvWindVolume
C_FireCrackerBlast
C_Fish
C_Flashbang
C_FlashbangProjectile
C_FogController
C_FootstepControl
C_FuncBrush
C_FuncConveyor
C_FuncElectrifiedVolume
C_FuncLadder
C_FuncMonitor
C_FuncMoveLinear
C_FuncMover
C_FuncRotating
C_FuncTrackTrain
C_GameRules
C_GameRulesProxy
C_GlobalLight
C_GradientFog
C_HEGrenade
C_HEGrenadeProjectile
C_HandleTest
C_Hostage
C_HostageCarriableProp
C_IncendiaryGrenade
C_Inferno
C_InfoInstructorHintHostageRescueZone
C_InfoLadderDismount
C_InfoVisibilityBox
C_IronSightController
C_Item
C_ItemDogtags
C_Item_Healthshot
C_KeychainModule
C_Knife
C_LateUpdatedAnimating
C_LightDirectionalEntity
C_LightEntity
C_LightEnvironmentEntity
C_LightOrthoEntity
C_LightSpotEntity
C_LocalTempEntity
C_MapPreviewParticleSystem
C_MapVetoPickController
C_ModelPointEntity
C_MolotovGrenade
C_MolotovProjectile
C_Multimeter
C_MultiplayRules
C_NametagModule
C_NetTestBaseCombatCharacter
C_OmniLight
C_ParticleSystem
C_PathParticleRope
C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysMagnet
C_PhysPropClientside
C_PhysicsProp
C_PhysicsPropMultiplayer
C_PlantedC4
C_PlayerPing
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Counter-Strike 2
client
CBaseAnimGraph
C_Fish
C_Fish
MNetworkIncludeByName
"m_nModelIndex"
"m_lifeState"
MNetworkVarNames
"Vector m_poolOrigin"
"float32 m_waterLevel"
expand…
Inherits from (141 fields)
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_pos
:
Vector
4456 (0x1168)
MNotSaved
m_vel
:
Vector
4468 (0x1174)
MNotSaved
m_angles
:
QAngle
4480 (0x1180)
MNotSaved
m_localLifeState
:
int32
4492 (0x118C)
MNotSaved
m_deathDepth
:
float32
4496 (0x1190)
MNotSaved
m_deathAngle
:
float32
4500 (0x1194)
MNotSaved
m_buoyancy
:
float32
4504 (0x1198)
MNotSaved
m_wiggleTimer
:
CountdownTimer
4512 (0x11A0)
MNotSaved
m_wigglePhase
:
float32
4536 (0x11B8)
MNotSaved
m_wiggleRate
:
float32
4540 (0x11BC)
MNotSaved
m_actualPos
:
Vector
4544 (0x11C0)
MNotSaved
m_actualAngles
:
QAngle
4556 (0x11CC)
MNotSaved
m_poolOrigin
:
Vector
4568 (0x11D8)
MNetworkEnable
MNetworkEncoder
: "coord"
MNotSaved
m_waterLevel
:
float32
4580 (0x11E4)
MNetworkEnable
MNotSaved
m_gotUpdate
:
bool
4584 (0x11E8)
MNotSaved
m_x
:
float32
4588 (0x11EC)
MNetworkChangeCallback
: "OnPosChanged"
MNetworkEnable
MNetworkSerializer
: "fish_pos_x"
MNotSaved
m_y
:
float32
4592 (0x11F0)
MNetworkChangeCallback
: "OnPosChanged"
MNetworkEnable
MNetworkSerializer
: "fish_pos_y"
MNotSaved
m_z
:
float32
4596 (0x11F4)
MNetworkChangeCallback
: "OnPosChanged"
MNetworkEnable
MNetworkSerializer
: "fish_pos_z"
MNotSaved
m_angle
:
float32
4600 (0x11F8)
MNetworkBitCount
: 7
MNetworkChangeCallback
: "OnAngChanged"
MNetworkEnable
MNetworkEncodeFlags
: 1
MNetworkMaxValue
: 360.000000
MNetworkMinValue
: 0.000000
expand…
m_errorHistory
:
float32
[20]
4604 (0x11FC)
MNotSaved
m_errorHistoryIndex
:
int32
4684 (0x124C)
MNotSaved
m_errorHistoryCount
:
int32
4688 (0x1250)
MNotSaved
m_averageError
:
float32
4692 (0x1254)
MNotSaved
Also in
server.dll
Deadlock