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  • C_EntityFlame
  • C_EnvCombinedLightProbeVolume
  • C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
  • C_EnvCubemap
  • C_EnvCubemapBox
  • C_EnvCubemapFog
  • C_EnvDecal
  • C_EnvDetailController
  • C_EnvLightProbeVolume
  • C_EnvParticleGlow
  • C_EnvSky
  • C_EnvVolumetricFogController
  • C_EnvVolumetricFogVolume
  • C_EnvWind
  • C_EnvWindClientside
  • C_EnvWindController
  • C_EnvWindShared
  • C_EnvWindVolume
  • C_FireCrackerBlast
  • C_Fish
  • C_Flashbang
  • C_FlashbangProjectile
  • C_FogController
  • C_FootstepControl
  • C_FuncBrush
  • C_FuncConveyor
  • C_FuncElectrifiedVolume
  • C_FuncLadder
  • C_FuncMonitor
  • C_FuncMoveLinear
  • C_FuncMover
  • C_FuncRotating
  • C_FuncTrackTrain
  • C_GameRules
  • C_GameRulesProxy
  • C_GlobalLight
  • C_GradientFog
  • C_HEGrenade
  • C_HEGrenadeProjectile
  • C_HandleTest
  • C_Hostage
  • C_HostageCarriableProp
  • C_IncendiaryGrenade
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  • C_InfoInstructorHintHostageRescueZone
  • C_InfoLadderDismount
  • C_InfoVisibilityBox
  • C_IronSightController
  • C_Item
  • C_ItemDogtags
  • C_Item_Healthshot
  • C_KeychainModule
  • C_Knife
  • C_LateUpdatedAnimating
  • C_LightDirectionalEntity
  • C_LightEntity
  • C_LightEnvironmentEntity
  • C_LightOrthoEntity
  • C_LightSpotEntity
  • C_LocalTempEntity
  • C_MapPreviewParticleSystem
  • C_MapVetoPickController
  • C_ModelPointEntity
  • C_MolotovGrenade
  • C_MolotovProjectile
  • C_Multimeter
  • C_MultiplayRules
  • C_NametagModule
  • C_NetTestBaseCombatCharacter
  • C_OmniLight
  • C_ParticleSystem
  • C_PathParticleRope
  • C_PathParticleRopeAlias_path_particle_rope_clientside
  • C_PhysBox
  • C_PhysMagnet
  • C_PhysPropClientside
  • C_PhysicsProp
  • C_PhysicsPropMultiplayer
  • C_PlantedC4
  • C_PlayerPing
Type / to search
  1. Counter-Strike 2
  2. client
  3. CBaseAnimGraph
  4. C_Fish

C_Fish

Inherits from (146 fields)
CBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_pos: VectorWS4480 (0x1180)
    MNotSaved
  • m_vel: Vector4492 (0x118C)
    MNotSaved
  • m_angles: QAngle4504 (0x1198)
    MNotSaved
  • m_localLifeState: int324516 (0x11A4)
    MNotSaved
  • m_deathDepth: float324520 (0x11A8)
    MNotSaved
  • m_deathAngle: float324524 (0x11AC)
    MNotSaved
  • m_buoyancy: float324528 (0x11B0)
    MNotSaved
  • m_wiggleTimer: CountdownTimer4536 (0x11B8)
    MNotSaved
  • m_wigglePhase: float324560 (0x11D0)
    MNotSaved
  • m_wiggleRate: float324564 (0x11D4)
    MNotSaved
  • m_actualPos: VectorWS4568 (0x11D8)
    MNotSaved
  • m_actualAngles: QAngle4580 (0x11E4)
    MNotSaved
  • m_poolOrigin: VectorWS4592 (0x11F0)
    MNotSaved
  • m_waterLevel: float324604 (0x11FC)
    MNotSaved
  • m_gotUpdate: bool4608 (0x1200)
    MNotSaved
  • m_x: float324612 (0x1204)
    MNotSaved
  • m_y: float324616 (0x1208)
    MNotSaved
  • m_z: float324620 (0x120C)
    MNotSaved
  • m_angle: float324624 (0x1210)
    MNotSaved
  • m_errorHistory: float32[20]4628 (0x1214)
    MNotSaved
  • m_errorHistoryIndex: int324708 (0x1264)
    MNotSaved
  • m_errorHistoryCount: int324712 (0x1268)
    MNotSaved
  • m_averageError: float324716 (0x126C)
    MNotSaved
Also in
server.dllDeadlock
Offsets are from Windows. Source revision 10905598 built on Aug 12 2026.