Source 2 Viewer
C_EntityFlame
C_EnvCombinedLightProbeVolume
C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
C_EnvCubemap
C_EnvCubemapBox
C_EnvCubemapFog
C_EnvDecal
C_EnvDetailController
C_EnvLightProbeVolume
C_EnvParticleGlow
C_EnvSky
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_EnvWindController
C_EnvWindShared
C_EnvWindVolume
C_FireCrackerBlast
C_Fish
C_Flashbang
C_FlashbangProjectile
C_FogController
C_FootstepControl
C_FuncBrush
C_FuncConveyor
C_FuncElectrifiedVolume
C_FuncLadder
C_FuncMonitor
C_FuncMoveLinear
C_FuncMover
C_FuncRotating
C_FuncTrackTrain
C_GameRules
C_GameRulesProxy
C_GlobalLight
C_GradientFog
C_HEGrenade
C_HEGrenadeProjectile
C_HandleTest
C_Hostage
C_HostageCarriableProp
C_IncendiaryGrenade
C_Inferno
C_InfoInstructorHintHostageRescueZone
C_InfoLadderDismount
C_InfoVisibilityBox
C_IronSightController
C_Item
C_ItemDogtags
C_Item_Healthshot
C_KeychainModule
C_Knife
C_LateUpdatedAnimating
C_LightDirectionalEntity
C_LightEntity
C_LightEnvironmentEntity
C_LightOrthoEntity
C_LightSpotEntity
C_LocalTempEntity
C_MapPreviewParticleSystem
C_MapVetoPickController
C_ModelPointEntity
C_MolotovGrenade
C_MolotovProjectile
C_Multimeter
C_MultiplayRules
C_NametagModule
C_NetTestBaseCombatCharacter
C_OmniLight
C_ParticleSystem
C_PathParticleRope
C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysMagnet
C_PhysPropClientside
C_PhysicsProp
C_PhysicsPropMultiplayer
C_PlantedC4
C_PlayerPing
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Counter-Strike 2
client
CBaseAnimGraph
C_Fish
C_Fish
Inherits from (145 fields)
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_pos
:
Vector
4440 (0x1158)
MNotSaved
m_vel
:
Vector
4452 (0x1164)
MNotSaved
m_angles
:
QAngle
4464 (0x1170)
MNotSaved
m_localLifeState
:
int32
4476 (0x117C)
MNotSaved
m_deathDepth
:
float32
4480 (0x1180)
MNotSaved
m_deathAngle
:
float32
4484 (0x1184)
MNotSaved
m_buoyancy
:
float32
4488 (0x1188)
MNotSaved
m_wiggleTimer
:
CountdownTimer
4496 (0x1190)
MNotSaved
m_wigglePhase
:
float32
4520 (0x11A8)
MNotSaved
m_wiggleRate
:
float32
4524 (0x11AC)
MNotSaved
m_actualPos
:
Vector
4528 (0x11B0)
MNotSaved
m_actualAngles
:
QAngle
4540 (0x11BC)
MNotSaved
m_poolOrigin
:
Vector
4552 (0x11C8)
MNotSaved
m_waterLevel
:
float32
4564 (0x11D4)
MNotSaved
m_gotUpdate
:
bool
4568 (0x11D8)
MNotSaved
m_x
:
float32
4572 (0x11DC)
MNotSaved
m_y
:
float32
4576 (0x11E0)
MNotSaved
m_z
:
float32
4580 (0x11E4)
MNotSaved
m_angle
:
float32
4584 (0x11E8)
MNotSaved
m_errorHistory
:
float32
[20]
4588 (0x11EC)
MNotSaved
m_errorHistoryIndex
:
int32
4668 (0x123C)
MNotSaved
m_errorHistoryCount
:
int32
4672 (0x1240)
MNotSaved
m_averageError
:
float32
4676 (0x1244)
MNotSaved
Also in
server.dll
Deadlock