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  • C_DynamicProp
  • C_DynamicPropAlias_cable_dynamic
  • C_DynamicPropAlias_dynamic_prop
  • C_DynamicPropAlias_prop_dynamic_override
  • C_EconEntity
  • C_EconEntity::AttachedModelData_t
  • C_EconItemView
  • C_EconWearable
  • C_EntityDissolve
  • C_EntityFlame
  • C_EnvCombinedLightProbeVolume
  • C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
  • C_EnvCubemap
  • C_EnvCubemapBox
  • C_EnvCubemapFog
  • C_EnvDecal
  • C_EnvDetailController
  • C_EnvLightProbeVolume
  • C_EnvParticleGlow
  • C_EnvSky
  • C_EnvVolumetricFogController
  • C_EnvVolumetricFogVolume
  • C_EnvWind
  • C_EnvWindClientside
  • C_EnvWindController
  • C_EnvWindShared
  • C_EnvWindVolume
  • C_FireCrackerBlast
  • C_Fish
  • C_Flashbang
  • C_FlashbangProjectile
  • C_FogController
  • C_FootstepControl
  • C_FuncBrush
  • C_FuncConveyor
  • C_FuncElectrifiedVolume
  • C_FuncLadder
  • C_FuncMonitor
  • C_FuncMoveLinear
  • C_FuncMover
  • C_FuncRotating
  • C_FuncTrackTrain
  • C_GameRules
  • C_GameRulesProxy
  • C_GlobalLight
  • C_GradientFog
  • C_HEGrenade
  • C_HEGrenadeProjectile
  • C_HandleTest
  • C_Hostage
  • C_HostageCarriableProp
  • C_IncendiaryGrenade
  • C_Inferno
  • C_InfoInstructorHintHostageRescueZone
  • C_InfoLadderDismount
  • C_InfoVisibilityBox
  • C_IronSightController
  • C_Item
  • C_ItemDogtags
  • C_Item_Healthshot
  • C_KeychainModule
  • C_Knife
  • C_LateUpdatedAnimating
  • C_LightDirectionalEntity
  • C_LightEntity
  • C_LightEnvironmentEntity
  • C_LightOrthoEntity
  • C_LightSpotEntity
  • C_LocalTempEntity
  • C_MapPreviewParticleSystem
  • C_MapVetoPickController
  • C_ModelPointEntity
  • C_MolotovGrenade
  • C_MolotovProjectile
  • C_Multimeter
  • C_MultiplayRules
  • C_NametagModule
  • C_NetTestBaseCombatCharacter
  • C_OmniLight
  • C_ParticleSystem
Type / to search
  1. Counter-Strike 2
  2. client
  3. C_BaseModelEntity
  4. C_EnvSky

C_EnvSky

MEntityAllowsPortraitWorldSpawn
Inherits from (130 fields)
C_BaseModelEntityC_BaseEntityCEntityInstance
  • m_hSkyMaterial: CStrongHandle< InfoForResourceTypeIMaterial2 >4008 (0x0FA8)
  • m_hSkyMaterialLightingOnly: CStrongHandle< InfoForResourceTypeIMaterial2 >4016 (0x0FB0)
  • m_bStartDisabled: bool4024 (0x0FB8)
  • m_vTintColor: Color4025 (0x0FB9)
  • m_vTintColorLightingOnly: Color4029 (0x0FBD)
  • m_flBrightnessScale: float324036 (0x0FC4)
  • m_nFogType: int324040 (0x0FC8)
  • m_flFogMinStart: float324044 (0x0FCC)
  • m_flFogMinEnd: float324048 (0x0FD0)
  • m_flFogMaxStart: float324052 (0x0FD4)
  • m_flFogMaxEnd: float324056 (0x0FD8)
  • m_bEnabled: bool4060 (0x0FDC)
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10666121 built on May 18 2026.