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C_DynamicProp
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
C_EconEntity
C_EconEntity::AttachedModelData_t
C_EconItemView
C_EconWearable
C_EntityDissolve
C_EntityFlame
C_EnvCombinedLightProbeVolume
C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
C_EnvCubemap
C_EnvCubemapBox
C_EnvCubemapFog
C_EnvDecal
C_EnvDetailController
C_EnvLightProbeVolume
C_EnvParticleGlow
C_EnvSky
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_EnvWindController
C_EnvWindShared
C_EnvWindVolume
C_FireCrackerBlast
C_Fish
C_Flashbang
C_FlashbangProjectile
C_FogController
C_FootstepControl
C_FuncBrush
C_FuncConveyor
C_FuncElectrifiedVolume
C_FuncLadder
C_FuncMonitor
C_FuncMoveLinear
C_FuncMover
C_FuncRotating
C_FuncTrackTrain
C_GameRules
C_GameRulesProxy
C_GlobalLight
C_GradientFog
C_HEGrenade
C_HEGrenadeProjectile
C_HandleTest
C_Hostage
C_HostageCarriableProp
C_IncendiaryGrenade
C_Inferno
C_InfoInstructorHintHostageRescueZone
C_InfoLadderDismount
C_InfoVisibilityBox
C_IronSightController
C_Item
C_ItemDogtags
C_Item_Healthshot
C_KeychainModule
C_Knife
C_LateUpdatedAnimating
C_LightDirectionalEntity
C_LightEntity
C_LightEnvironmentEntity
C_LightOrthoEntity
C_LightSpotEntity
C_LocalTempEntity
C_MapPreviewParticleSystem
C_MapVetoPickController
C_ModelPointEntity
C_MolotovGrenade
C_MolotovProjectile
C_Multimeter
C_MultiplayRules
C_NametagModule
C_NetTestBaseCombatCharacter
C_OmniLight
C_ParticleSystem
Type
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Counter-Strike 2
client
C_BaseModelEntity
C_EnvSky
C_EnvSky
MEntityAllowsPortraitWorldSpawn
Inherits from (130 fields)
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_hSkyMaterial
:
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
4008 (0x0FA8)
m_hSkyMaterialLightingOnly
:
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
4016 (0x0FB0)
m_bStartDisabled
:
bool
4024 (0x0FB8)
m_vTintColor
:
Color
4025 (0x0FB9)
m_vTintColorLightingOnly
:
Color
4029 (0x0FBD)
m_flBrightnessScale
:
float32
4036 (0x0FC4)
m_nFogType
:
int32
4040 (0x0FC8)
m_flFogMinStart
:
float32
4044 (0x0FCC)
m_flFogMinEnd
:
float32
4048 (0x0FD0)
m_flFogMaxStart
:
float32
4052 (0x0FD4)
m_flFogMaxEnd
:
float32
4056 (0x0FD8)
m_bEnabled
:
bool
4060 (0x0FDC)
Also in
server.dll
Dota 2
Deadlock