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C_DecoyProjectile
C_DynamicLight
C_DynamicProp
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
C_EconEntity
C_EconEntity::AttachedModelData_t
C_EconItemView
C_EconWearable
C_EntityDissolve
C_EntityFlame
C_EnvCombinedLightProbeVolume
C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
C_EnvCubemap
C_EnvCubemapBox
C_EnvCubemapFog
C_EnvDecal
C_EnvDetailController
C_EnvLightProbeVolume
C_EnvParticleGlow
C_EnvSky
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_EnvWindController
C_EnvWindShared
C_EnvWindVolume
C_FireCrackerBlast
C_Fish
C_Flashbang
C_FlashbangProjectile
C_FogController
C_FootstepControl
C_FuncBrush
C_FuncConveyor
C_FuncElectrifiedVolume
C_FuncLadder
C_FuncMonitor
C_FuncMoveLinear
C_FuncMover
C_FuncRotating
C_FuncTrackTrain
C_GameRules
C_GameRulesProxy
C_GlobalLight
C_GradientFog
C_HEGrenade
C_HEGrenadeProjectile
C_HandleTest
C_Hostage
C_HostageCarriableProp
C_IncendiaryGrenade
C_Inferno
C_InfoInstructorHintHostageRescueZone
C_InfoLadderDismount
C_InfoVisibilityBox
C_IronSightController
C_Item
C_ItemDogtags
C_Item_Healthshot
C_KeychainModule
C_Knife
C_LateUpdatedAnimating
C_LightDirectionalEntity
C_LightEntity
C_LightEnvironmentEntity
C_LightOrthoEntity
C_LightSpotEntity
C_LocalTempEntity
C_MapPreviewParticleSystem
C_MapVetoPickController
C_ModelPointEntity
C_MolotovGrenade
C_MolotovProjectile
C_Multimeter
C_MultiplayRules
C_NametagModule
C_NetTestBaseCombatCharacter
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Counter-Strike 2
client
C_BaseEntity
C_EnvLightProbeVolume
C_EnvLightProbeVolume
Inherits from (86 fields)
C_BaseEntity
CEntityInstance
expand fields
m_Entity_hLightProbeTexture_AmbientCube
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5624 (0x15F8)
m_Entity_hLightProbeTexture_SDF
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5632 (0x1600)
m_Entity_hLightProbeTexture_SH2_DC
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5640 (0x1608)
m_Entity_hLightProbeTexture_SH2_R
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5648 (0x1610)
m_Entity_hLightProbeTexture_SH2_G
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5656 (0x1618)
m_Entity_hLightProbeTexture_SH2_B
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5664 (0x1620)
m_Entity_hLightProbeDirectLightIndicesTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5672 (0x1628)
m_Entity_hLightProbeDirectLightScalarsTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5680 (0x1630)
m_Entity_hLightProbeDirectLightShadowsTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5688 (0x1638)
m_Entity_vBoxMins
:
Vector
5696 (0x1640)
m_Entity_vBoxMaxs
:
Vector
5708 (0x164C)
m_Entity_bMoveable
:
bool
5720 (0x1658)
m_Entity_nHandshake
:
int32
5724 (0x165C)
m_Entity_nPriority
:
int32
5728 (0x1660)
m_Entity_bStartDisabled
:
bool
5732 (0x1664)
m_Entity_nLightProbeSizeX
:
int32
5736 (0x1668)
m_Entity_nLightProbeSizeY
:
int32
5740 (0x166C)
m_Entity_nLightProbeSizeZ
:
int32
5744 (0x1670)
m_Entity_nLightProbeAtlasX
:
int32
5748 (0x1674)
m_Entity_nLightProbeAtlasY
:
int32
5752 (0x1678)
m_Entity_nLightProbeAtlasZ
:
int32
5756 (0x167C)
m_Entity_bEnabled
:
bool
5769 (0x1689)
Also in
server.dll
Dota 2
Deadlock