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C_EnvWindClientside
C_EnvWindController
C_EnvWindShared
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C_InfoInstructorHintHostageRescueZone
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C_MapPreviewParticleSystem
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C_MolotovGrenade
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C_Multimeter
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C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
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C_PortraitWorldCallbackHandler
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Counter-Strike 2
client
C_GameRules
C_GameRules
MNetworkVarNames
"int m_nTotalPausedTicks"
"int m_nPauseStartTick"
"bool m_bGamePaused"
__m_pChainEntity
:
CNetworkVarChainer
8 (0x08)
MNotSaved
m_nTotalPausedTicks
:
int32
48 (0x30)
MNetworkEnable
m_nPauseStartTick
:
int32
52 (0x34)
MNetworkEnable
m_bGamePaused
:
bool
56 (0x38)
MNetworkEnable
Referenced by (2)
C_MultiplayRules
C_SingleplayRules
Also in
server.dll
Dota 2
Deadlock