Source 2 Viewer
  • C_DynamicPropAlias_dynamic_prop
  • C_DynamicPropAlias_prop_dynamic_override
  • C_EconEntity
  • C_EconEntity::AttachedModelData_t
  • C_EconItemView
  • C_EconWearable
  • C_EntityDissolve
  • C_EntityFlame
  • C_EnvCombinedLightProbeVolume
  • C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
  • C_EnvCubemap
  • C_EnvCubemapBox
  • C_EnvCubemapFog
  • C_EnvDecal
  • C_EnvDetailController
  • C_EnvLightProbeVolume
  • C_EnvParticleGlow
  • C_EnvSky
  • C_EnvVolumetricFogController
  • C_EnvVolumetricFogVolume
  • C_EnvWind
  • C_EnvWindClientside
  • C_EnvWindController
  • C_EnvWindShared
  • C_EnvWindVolume
  • C_FireCrackerBlast
  • C_Fish
  • C_Flashbang
  • C_FlashbangProjectile
  • C_FogController
  • C_FootstepControl
  • C_FuncBrush
  • C_FuncConveyor
  • C_FuncElectrifiedVolume
  • C_FuncLadder
  • C_FuncMonitor
  • C_FuncMoveLinear
  • C_FuncMover
  • C_FuncRotating
  • C_FuncTrackTrain
  • C_GameRules
  • C_GameRulesProxy
  • C_GlobalLight
  • C_GradientFog
  • C_HEGrenade
  • C_HEGrenadeProjectile
  • C_HandleTest
  • C_Hostage
  • C_HostageCarriableProp
  • C_IncendiaryGrenade
  • C_Inferno
  • C_InfoInstructorHintHostageRescueZone
  • C_InfoLadderDismount
  • C_InfoVisibilityBox
  • C_IronSightController
  • C_Item
  • C_ItemDogtags
  • C_Item_Healthshot
  • C_KeychainModule
  • C_Knife
  • C_LateUpdatedAnimating
  • C_LightDirectionalEntity
  • C_LightEntity
  • C_LightEnvironmentEntity
  • C_LightOrthoEntity
  • C_LightSpotEntity
  • C_LocalTempEntity
  • C_MapPreviewParticleSystem
  • C_MapVetoPickController
  • C_ModelPointEntity
  • C_MolotovGrenade
  • C_MolotovProjectile
  • C_Multimeter
  • C_MultiplayRules
  • C_NametagModule
  • C_NetTestBaseCombatCharacter
  • C_OmniLight
  • C_ParticleSystem
  • C_PathParticleRope
  • C_PathParticleRopeAlias_path_particle_rope_clientside
Type / to search
  1. Counter-Strike 2
  2. client
  3. C_BaseEntity
  4. C_EnvVolumetricFogVolume

C_EnvVolumetricFogVolume

MEntityAllowsPortraitWorldSpawn
Inherits from (86 fields)
C_BaseEntityCEntityInstance
  • m_bActive: bool1536 (0x0600)
  • m_vBoxMins: Vector1540 (0x0604)
  • m_vBoxMaxs: Vector1552 (0x0610)
  • m_bStartDisabled: bool1564 (0x061C)
  • m_bIndirectUseLPVs: bool1565 (0x061D)
  • m_flStrength: float321568 (0x0620)
  • m_nFalloffShape: int321572 (0x0624)
  • m_flFalloffExponent: float321576 (0x0628)
  • m_flHeightFogDepth: float321580 (0x062C)
  • m_fHeightFogEdgeWidth: float321584 (0x0630)
  • m_fIndirectLightStrength: float321588 (0x0634)
  • m_fSunLightStrength: float321592 (0x0638)
  • m_fNoiseStrength: float321596 (0x063C)
  • m_TintColor: Color1600 (0x0640)
  • m_bOverrideTintColor: bool1604 (0x0644)
  • m_bOverrideIndirectLightStrength: bool1605 (0x0645)
  • m_bOverrideSunLightStrength: bool1606 (0x0646)
  • m_bOverrideNoiseStrength: bool1607 (0x0647)
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10666121 built on May 18 2026.