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C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
C_EconEntity
C_EconEntity::AttachedModelData_t
C_EconItemView
C_EconWearable
C_EntityDissolve
C_EntityFlame
C_EnvCombinedLightProbeVolume
C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
C_EnvCubemap
C_EnvCubemapBox
C_EnvCubemapFog
C_EnvDecal
C_EnvDetailController
C_EnvLightProbeVolume
C_EnvParticleGlow
C_EnvSky
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_EnvWindController
C_EnvWindShared
C_EnvWindVolume
C_FireCrackerBlast
C_Fish
C_Flashbang
C_FlashbangProjectile
C_FogController
C_FootstepControl
C_FuncBrush
C_FuncConveyor
C_FuncElectrifiedVolume
C_FuncLadder
C_FuncMonitor
C_FuncMoveLinear
C_FuncMover
C_FuncRotating
C_FuncTrackTrain
C_GameRules
C_GameRulesProxy
C_GlobalLight
C_GradientFog
C_HEGrenade
C_HEGrenadeProjectile
C_HandleTest
C_Hostage
C_HostageCarriableProp
C_IncendiaryGrenade
C_Inferno
C_InfoInstructorHintHostageRescueZone
C_InfoLadderDismount
C_InfoVisibilityBox
C_IronSightController
C_Item
C_ItemDogtags
C_Item_Healthshot
C_KeychainModule
C_Knife
C_LateUpdatedAnimating
C_LightDirectionalEntity
C_LightEntity
C_LightEnvironmentEntity
C_LightOrthoEntity
C_LightSpotEntity
C_LocalTempEntity
C_MapPreviewParticleSystem
C_MapVetoPickController
C_ModelPointEntity
C_MolotovGrenade
C_MolotovProjectile
C_Multimeter
C_MultiplayRules
C_NametagModule
C_NetTestBaseCombatCharacter
C_OmniLight
C_ParticleSystem
C_PathParticleRope
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Counter-Strike 2
client
C_BaseEntity
C_EnvVolumetricFogController
C_EnvVolumetricFogController
MEntityAllowsPortraitWorldSpawn
Inherits from (86 fields)
C_BaseEntity
CEntityInstance
expand fields
m_flScattering
:
float32
1536 (0x0600)
m_TintColor
:
Color
1540 (0x0604)
m_flAnisotropy
:
float32
1544 (0x0608)
m_flFadeSpeed
:
float32
1548 (0x060C)
m_flDrawDistance
:
float32
1552 (0x0610)
m_flFadeInStart
:
float32
1556 (0x0614)
m_flFadeInEnd
:
float32
1560 (0x0618)
m_flIndirectStrength
:
float32
1564 (0x061C)
m_nVolumeDepth
:
int32
1568 (0x0620)
m_fFirstVolumeSliceThickness
:
float32
1572 (0x0624)
m_nIndirectTextureDimX
:
int32
1576 (0x0628)
m_nIndirectTextureDimY
:
int32
1580 (0x062C)
m_nIndirectTextureDimZ
:
int32
1584 (0x0630)
m_vBoxMins
:
Vector
1588 (0x0634)
m_vBoxMaxs
:
Vector
1600 (0x0640)
m_bActive
:
bool
1612 (0x064C)
m_flStartAnisoTime
:
GameTime_t
1616 (0x0650)
m_flStartScatterTime
:
GameTime_t
1620 (0x0654)
m_flStartDrawDistanceTime
:
GameTime_t
1624 (0x0658)
m_flStartAnisotropy
:
float32
1628 (0x065C)
m_flStartScattering
:
float32
1632 (0x0660)
m_flStartDrawDistance
:
float32
1636 (0x0664)
m_flDefaultAnisotropy
:
float32
1640 (0x0668)
m_flDefaultScattering
:
float32
1644 (0x066C)
m_flDefaultDrawDistance
:
float32
1648 (0x0670)
m_bStartDisabled
:
bool
1652 (0x0674)
m_bEnableIndirect
:
bool
1653 (0x0675)
m_bIsMaster
:
bool
1654 (0x0676)
m_hFogIndirectTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
1656 (0x0678)
m_nForceRefreshCount
:
int32
1664 (0x0680)
m_fNoiseSpeed
:
float32
1668 (0x0684)
m_fNoiseStrength
:
float32
1672 (0x0688)
m_vNoiseScale
:
Vector
1676 (0x068C)
m_fWindSpeed
:
float32
1688 (0x0698)
m_vWindDirection
:
Vector
1692 (0x069C)
m_bFirstTime
:
bool
1704 (0x06A8)
Also in
server.dll
Dota 2
Deadlock