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C_DynamicProp
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Counter-Strike 2
client
C_BaseEntity
C_EnvVolumetricFogController
C_EnvVolumetricFogController
MEntityAllowsPortraitWorldSpawn
MNetworkVarNames
"float m_flScattering"
"Color m_TintColor"
"float m_flAnisotropy"
"float m_flFadeSpeed"
expand…
Inherits from (86 fields)
C_BaseEntity
CEntityInstance
expand fields
m_flScattering
:
float32
1544 (0x0608)
MNetworkEnable
m_TintColor
:
Color
1548 (0x060C)
MNetworkEnable
m_flAnisotropy
:
float32
1552 (0x0610)
MNetworkEnable
m_flFadeSpeed
:
float32
1556 (0x0614)
MNetworkEnable
m_flDrawDistance
:
float32
1560 (0x0618)
MNetworkEnable
m_flFadeInStart
:
float32
1564 (0x061C)
MNetworkEnable
m_flFadeInEnd
:
float32
1568 (0x0620)
MNetworkEnable
m_flIndirectStrength
:
float32
1572 (0x0624)
MNetworkEnable
m_nVolumeDepth
:
int32
1576 (0x0628)
MNetworkEnable
m_fFirstVolumeSliceThickness
:
float32
1580 (0x062C)
MNetworkEnable
m_nIndirectTextureDimX
:
int32
1584 (0x0630)
MNetworkEnable
m_nIndirectTextureDimY
:
int32
1588 (0x0634)
MNetworkEnable
m_nIndirectTextureDimZ
:
int32
1592 (0x0638)
MNetworkEnable
m_vBoxMins
:
Vector
1596 (0x063C)
MNetworkEnable
m_vBoxMaxs
:
Vector
1608 (0x0648)
MNetworkEnable
m_bActive
:
bool
1620 (0x0654)
MNetworkEnable
m_flStartAnisoTime
:
GameTime_t
1624 (0x0658)
MNetworkEnable
m_flStartScatterTime
:
GameTime_t
1628 (0x065C)
MNetworkEnable
m_flStartDrawDistanceTime
:
GameTime_t
1632 (0x0660)
MNetworkEnable
m_flStartAnisotropy
:
float32
1636 (0x0664)
MNetworkEnable
m_flStartScattering
:
float32
1640 (0x0668)
MNetworkEnable
m_flStartDrawDistance
:
float32
1644 (0x066C)
MNetworkEnable
m_flDefaultAnisotropy
:
float32
1648 (0x0670)
MNetworkEnable
m_flDefaultScattering
:
float32
1652 (0x0674)
MNetworkEnable
m_flDefaultDrawDistance
:
float32
1656 (0x0678)
MNetworkEnable
m_bStartDisabled
:
bool
1660 (0x067C)
MNetworkEnable
m_bEnableIndirect
:
bool
1661 (0x067D)
MNetworkEnable
m_bIsMaster
:
bool
1662 (0x067E)
MNetworkEnable
m_hFogIndirectTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
1664 (0x0680)
MNetworkEnable
m_nForceRefreshCount
:
int32
1672 (0x0688)
MNetworkEnable
m_fNoiseSpeed
:
float32
1676 (0x068C)
MNetworkEnable
m_fNoiseStrength
:
float32
1680 (0x0690)
MNetworkEnable
m_vNoiseScale
:
Vector
1684 (0x0694)
MNetworkEnable
m_fWindSpeed
:
float32
1696 (0x06A0)
MNetworkEnable
m_vWindDirection
:
Vector
1700 (0x06A4)
MNetworkEnable
m_bFirstTime
:
bool
1712 (0x06B0)
Also in
server.dll
Dota 2
Deadlock