Source 2 Viewer
C_EconEntity::AttachedModelData_t
C_EconEntity::AttachedParticleInfo_t
C_EconItemAttribute
C_EconItemView
C_EconWearable
C_EntityDissolve
C_EntityFlame
C_EnvCombinedLightProbeVolume
C_EnvCubemap
C_EnvCubemapBox
C_EnvCubemapFog
C_EnvDecal
C_EnvDeferredLight
C_EnvDeferredLightClientOnly
C_EnvDeferredSpotLightClientOnly
C_EnvDetailController
C_EnvLightProbeVolume
C_EnvParticleGlow
C_EnvSky
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_EnvWindController
C_EnvWindShared
C_EnvWindVolume
C_FoWBlockerEntity
C_FoWRevealerEntity
C_FogController
C_FuncBrush
C_FuncElectrifiedVolume
C_FuncMoveLinear
C_FuncMover
C_FuncRotating
C_FuncTrackTrain
C_GameRules
C_GameRulesProxy
C_GlobalLight
C_HorizontalMotionController
C_InfoPlayerStartBadGuys
C_InfoPlayerStartDota
C_InfoPlayerStartGoodGuys
C_InfoVisibilityBox
C_IngameEvent_Base
C_IngameEvent_DotaPlus
C_IngameEvent_DotaPrime
C_IngameEvent_FM2015
C_IngameEvent_FM2016
C_IngameEvent_FV2018
C_IngameEvent_FV2019
C_IngameEvent_NB2020
C_IngameEvent_TI6
C_IngameEvent_TI7
C_IngameEvent_TI8
C_IngameEvent_TI9
C_IngameEvent_WM2016
C_IngameEvent_WM2017
C_LightDirectionalEntity
C_LightEntity
C_LightEnvironmentEntity
C_LightOrthoEntity
C_LightSpotEntity
C_LocalTempEntity
C_ModelPointEntity
C_MultiplayRules
C_NetTestBaseCombatCharacter
C_NextBotCombatCharacter
C_ParticleSystem
C_PathParticleRope
C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysPropClientside
C_PhysicsProp
C_PlayerCosmeticPropClientside
C_PlayerVisibility
C_PointCamera
C_PointCameraVFOV
C_PointClientUIDialog
C_PointClientUIHUD
C_PointClientUIWorldPanel
Type
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Dota 2
client
C_BaseEntity
C_EnvVolumetricFogController
C_EnvVolumetricFogController
MEntityAllowsPortraitWorldSpawn
Inherits from (86 fields)
C_BaseEntity
CEntityInstance
expand fields
m_flScattering
:
float32
1520 (0x05F0)
m_TintColor
:
Color
1524 (0x05F4)
m_flAnisotropy
:
float32
1528 (0x05F8)
m_flFadeSpeed
:
float32
1532 (0x05FC)
m_flDrawDistance
:
float32
1536 (0x0600)
m_flFadeInStart
:
float32
1540 (0x0604)
m_flFadeInEnd
:
float32
1544 (0x0608)
m_flIndirectStrength
:
float32
1548 (0x060C)
m_nVolumeDepth
:
int32
1552 (0x0610)
m_fFirstVolumeSliceThickness
:
float32
1556 (0x0614)
m_nIndirectTextureDimX
:
int32
1560 (0x0618)
m_nIndirectTextureDimY
:
int32
1564 (0x061C)
m_nIndirectTextureDimZ
:
int32
1568 (0x0620)
m_vBoxMins
:
Vector
1572 (0x0624)
m_vBoxMaxs
:
Vector
1584 (0x0630)
m_bActive
:
bool
1596 (0x063C)
m_flStartAnisoTime
:
GameTime_t
1600 (0x0640)
m_flStartScatterTime
:
GameTime_t
1604 (0x0644)
m_flStartDrawDistanceTime
:
GameTime_t
1608 (0x0648)
m_flStartAnisotropy
:
float32
1612 (0x064C)
m_flStartScattering
:
float32
1616 (0x0650)
m_flStartDrawDistance
:
float32
1620 (0x0654)
m_flDefaultAnisotropy
:
float32
1624 (0x0658)
m_flDefaultScattering
:
float32
1628 (0x065C)
m_flDefaultDrawDistance
:
float32
1632 (0x0660)
m_bStartDisabled
:
bool
1636 (0x0664)
m_bEnableIndirect
:
bool
1637 (0x0665)
m_bIsMaster
:
bool
1638 (0x0666)
m_hFogIndirectTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
1640 (0x0668)
m_nForceRefreshCount
:
int32
1648 (0x0670)
m_fNoiseSpeed
:
float32
1652 (0x0674)
m_fNoiseStrength
:
float32
1656 (0x0678)
m_vNoiseScale
:
Vector
1660 (0x067C)
m_fWindSpeed
:
float32
1672 (0x0688)
m_vWindDirection
:
Vector
1676 (0x068C)
m_bFirstTime
:
bool
1688 (0x0698)
Also in
server.dll
Counter-Strike 2
Deadlock