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CEnvDetailController
CEnvEntityMaker
CEnvExplosion
CEnvFade
CEnvGlobal
CEnvInstructorHint
CEnvInstructorVRHint
CEnvLightProbeVolume
CEnvParticleGlow
CEnvShake
CEnvSky
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CEnvSpark
CEnvTilt
CEnvVolumetricFogController
CEnvVolumetricFogVolume
CEnvWindController
CEnvWindShared
CEnvWindVolume
CExplosionTypeData
CFilterAttributeInt
CFilterClass
CFilterContext
CFilterDotaEntities
CFilterEnemy
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFoWBlockerEntity
CFoWBlockerRegion
CFoWRevealerEntity
CFogController
CFogTrigger
CFogVolume
CFuncBrush
CFuncElectrifiedVolume
CFuncIllusionary
CFuncInteractionLayerClip
CFuncMoveLinear
CFuncMoveLinearAlias_momentary_door
CFuncMover
CFuncMover::FollowConstraint_t
CFuncMover::FollowEntityDirection_t
CFuncMover::Move_t
CFuncMover::OrientationUpdate_t
CFuncMover::TransitionToPathNodeAction_t
CFuncMoverAPI
CFuncNavBlocker
CFuncNavObstruction
CFuncPlat
CFuncPlatRot
CFuncPropRespawnZone
CFuncRotating
CFuncRotator
CFuncRotator::Rotate_t
CFuncTimescale
CFuncTrackAuto
CFuncTrackChange
CFuncTrackTrain
CFuncTrain
CFuncTrainControls
CFuncVPhysicsClip
CFuncVehicleClip
CFuncWall
CFuncWallToggle
CGameChoreoServices
CGameGibManager
CGameRules
CGameRulesProxy
CGameSceneNode
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Dota 2
server
CBaseEntity
CEnvVolumetricFogController
CEnvVolumetricFogController
MEntityAllowsPortraitWorldSpawn
Inherits from (88 fields)
CBaseEntity
CEntityInstance
expand fields
m_flScattering
:
float32
1176 (0x0498)
m_TintColor
:
Color
1180 (0x049C)
m_flAnisotropy
:
float32
1184 (0x04A0)
m_flFadeSpeed
:
float32
1188 (0x04A4)
m_flDrawDistance
:
float32
1192 (0x04A8)
m_flFadeInStart
:
float32
1196 (0x04AC)
m_flFadeInEnd
:
float32
1200 (0x04B0)
m_flIndirectStrength
:
float32
1204 (0x04B4)
m_nVolumeDepth
:
int32
1208 (0x04B8)
m_fFirstVolumeSliceThickness
:
float32
1212 (0x04BC)
m_nIndirectTextureDimX
:
int32
1216 (0x04C0)
m_nIndirectTextureDimY
:
int32
1220 (0x04C4)
m_nIndirectTextureDimZ
:
int32
1224 (0x04C8)
m_vBoxMins
:
Vector
1228 (0x04CC)
m_vBoxMaxs
:
Vector
1240 (0x04D8)
m_bActive
:
bool
1252 (0x04E4)
m_flStartAnisoTime
:
GameTime_t
1256 (0x04E8)
m_flStartScatterTime
:
GameTime_t
1260 (0x04EC)
m_flStartDrawDistanceTime
:
GameTime_t
1264 (0x04F0)
m_flStartAnisotropy
:
float32
1268 (0x04F4)
m_flStartScattering
:
float32
1272 (0x04F8)
m_flStartDrawDistance
:
float32
1276 (0x04FC)
m_flDefaultAnisotropy
:
float32
1280 (0x0500)
m_flDefaultScattering
:
float32
1284 (0x0504)
m_flDefaultDrawDistance
:
float32
1288 (0x0508)
m_bStartDisabled
:
bool
1292 (0x050C)
m_bEnableIndirect
:
bool
1293 (0x050D)
m_bIsMaster
:
bool
1294 (0x050E)
m_hFogIndirectTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
1296 (0x0510)
m_nForceRefreshCount
:
int32
1304 (0x0518)
m_fNoiseSpeed
:
float32
1308 (0x051C)
m_fNoiseStrength
:
float32
1312 (0x0520)
m_vNoiseScale
:
Vector
1316 (0x0524)
m_fWindSpeed
:
float32
1328 (0x0530)
m_vWindDirection
:
Vector
1332 (0x0534)
m_bFirstTime
:
bool
1344 (0x0540)
Also in
client.dll
Counter-Strike 2
Deadlock