Source 2 Viewer
C_DotaSubquestPlayerStat
C_DotaSubquestTutorialEvent
C_DotaTree
C_DotaTutorialNetworker
C_DynamicLight
C_DynamicProp
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
C_DynamicPropClientFadeOut
C_DynamicPropClientside
C_EconEntity
C_EconEntity::AttachedModelData_t
C_EconEntity::AttachedParticleInfo_t
C_EconItemAttribute
C_EconItemView
C_EconWearable
C_EntityDissolve
C_EntityFlame
C_EnvCombinedLightProbeVolume
C_EnvCubemap
C_EnvCubemapBox
C_EnvCubemapFog
C_EnvDecal
C_EnvDeferredLight
C_EnvDeferredLightClientOnly
C_EnvDeferredSpotLightClientOnly
C_EnvDetailController
C_EnvLightProbeVolume
C_EnvParticleGlow
C_EnvSky
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_EnvWindController
C_EnvWindShared
C_EnvWindVolume
C_FoWBlockerEntity
C_FoWRevealerEntity
C_FogController
C_FuncBrush
C_FuncElectrifiedVolume
C_FuncMoveLinear
C_FuncMover
C_FuncRotating
C_FuncTrackTrain
C_GameRules
C_GameRulesProxy
C_GlobalLight
C_HorizontalMotionController
C_InfoPlayerStartBadGuys
C_InfoPlayerStartDota
C_InfoPlayerStartGoodGuys
C_InfoVisibilityBox
C_IngameEvent_Base
C_IngameEvent_DotaPlus
C_IngameEvent_DotaPrime
C_IngameEvent_FM2015
C_IngameEvent_FM2016
C_IngameEvent_FV2018
C_IngameEvent_FV2019
C_IngameEvent_NB2020
C_IngameEvent_TI6
C_IngameEvent_TI7
C_IngameEvent_TI8
C_IngameEvent_TI9
C_IngameEvent_WM2016
C_IngameEvent_WM2017
C_LightDirectionalEntity
C_LightEntity
C_LightEnvironmentEntity
C_LightOrthoEntity
C_LightSpotEntity
C_LocalTempEntity
C_ModelPointEntity
C_MultiplayRules
C_NetTestBaseCombatCharacter
C_NextBotCombatCharacter
C_ParticleSystem
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Dota 2
client
C_BaseEntity
C_EnvCombinedLightProbeVolume
C_EnvCombinedLightProbeVolume
MEntityAllowsPortraitWorldSpawn
Inherits from (86 fields)
C_BaseEntity
CEntityInstance
expand fields
m_Entity_Color
:
Color
5736 (0x1668)
m_Entity_flBrightness
:
float32
5740 (0x166C)
m_Entity_hCubemapTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5744 (0x1670)
m_Entity_bCustomCubemapTexture
:
bool
5752 (0x1678)
m_Entity_hLightProbeTexture_AmbientCube
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5760 (0x1680)
m_Entity_hLightProbeTexture_SDF
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5768 (0x1688)
m_Entity_hLightProbeTexture_SH2_DC
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5776 (0x1690)
m_Entity_hLightProbeTexture_SH2_R
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5784 (0x1698)
m_Entity_hLightProbeTexture_SH2_G
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5792 (0x16A0)
m_Entity_hLightProbeTexture_SH2_B
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5800 (0x16A8)
m_Entity_hLightProbeDirectLightIndicesTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5808 (0x16B0)
m_Entity_hLightProbeDirectLightScalarsTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5816 (0x16B8)
m_Entity_hLightProbeDirectLightShadowsTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5824 (0x16C0)
m_Entity_vBoxMins
:
Vector
5832 (0x16C8)
m_Entity_vBoxMaxs
:
Vector
5844 (0x16D4)
m_Entity_bMoveable
:
bool
5856 (0x16E0)
m_Entity_nHandshake
:
int32
5860 (0x16E4)
m_Entity_nEnvCubeMapArrayIndex
:
int32
5864 (0x16E8)
m_Entity_nPriority
:
int32
5868 (0x16EC)
m_Entity_bStartDisabled
:
bool
5872 (0x16F0)
m_Entity_flEdgeFadeDist
:
float32
5876 (0x16F4)
m_Entity_vEdgeFadeDists
:
Vector
5880 (0x16F8)
m_Entity_nLightProbeSizeX
:
int32
5892 (0x1704)
m_Entity_nLightProbeSizeY
:
int32
5896 (0x1708)
m_Entity_nLightProbeSizeZ
:
int32
5900 (0x170C)
m_Entity_nLightProbeAtlasX
:
int32
5904 (0x1710)
m_Entity_nLightProbeAtlasY
:
int32
5908 (0x1714)
m_Entity_nLightProbeAtlasZ
:
int32
5912 (0x1718)
m_Entity_bEnabled
:
bool
5937 (0x1731)
Also in
server.dll
Counter-Strike 2
Deadlock