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C_DOTA_Unit_Tidehunter_Anchor
C_DOTA_Unit_Twin_Gate
C_DOTA_Unit_Underlord_Portal
C_DOTA_Unit_Undying_Tombstone
C_DOTA_Unit_Undying_Zombie
C_DOTA_Unit_VisageFamiliar
C_DOTA_Unit_ZeusCloud
C_DOTA_Wisp_Spirit
C_DotaQuest
C_DotaQuestBase
C_DotaSubquestAbilityCastCount
C_DotaSubquestBase
C_DotaSubquestBuyItems
C_DotaSubquestEntityDeath
C_DotaSubquestPlayerStat
C_DotaSubquestTutorialEvent
C_DotaTree
C_DotaTutorialNetworker
C_DynamicLight
C_DynamicProp
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
C_DynamicPropClientFadeOut
C_DynamicPropClientside
C_EconEntity
C_EconEntity::AttachedModelData_t
C_EconEntity::AttachedParticleInfo_t
C_EconItemAttribute
C_EconItemView
C_EconWearable
C_EntityDissolve
C_EntityFlame
C_EnvCombinedLightProbeVolume
C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
C_EnvCubemap
C_EnvCubemapBox
C_EnvCubemapFog
C_EnvDecal
C_EnvDeferredLight
C_EnvDeferredLightClientOnly
C_EnvDeferredSpotLightClientOnly
C_EnvDetailController
C_EnvLightProbeVolume
C_EnvParticleGlow
C_EnvSky
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_EnvWindController
C_EnvWindShared
C_EnvWindVolume
C_FoWBlockerEntity
C_FoWRevealerEntity
C_FogController
C_FuncBrush
C_FuncElectrifiedVolume
C_FuncMoveLinear
C_FuncMover
C_FuncRotating
C_FuncTrackTrain
C_GameRules
C_GameRulesProxy
C_GlobalLight
C_HorizontalMotionController
C_InfoPlayerStartBadGuys
C_InfoPlayerStartDota
C_InfoPlayerStartGoodGuys
C_InfoVisibilityBox
C_IngameEvent_Base
C_IngameEvent_DotaPlus
C_IngameEvent_DotaPrime
C_IngameEvent_FM2015
C_IngameEvent_FM2016
C_IngameEvent_FV2018
C_IngameEvent_FV2019
C_IngameEvent_NB2020
C_IngameEvent_TI6
C_IngameEvent_TI7
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Dota 2
client
C_BreakableProp
C_DynamicProp
C_DynamicProp
MEntityAllowsPortraitWorldSpawn
Inherits from (172 fields)
C_BreakableProp
CBaseProp
CBaseAnimatingActivity
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_bRandomAnimator
:
bool
3120 (0x0C30)
m_flNextRandAnim
:
GameTime_t
3124 (0x0C34)
m_flMinRandAnimDuration
:
float32
3128 (0x0C38)
m_flMaxRandAnimDuration
:
float32
3132 (0x0C3C)
m_bUseHitboxesForRenderBox
:
bool
3136 (0x0C40)
m_bUseAnimGraph
:
bool
3137 (0x0C41)
m_pOutputAnimBegun
:
CEntityIOOutput
3144 (0x0C48)
m_pOutputAnimOver
:
CEntityIOOutput
3168 (0x0C60)
m_pOutputAnimLoopCycleOver
:
CEntityIOOutput
3192 (0x0C78)
m_OnAnimReachedStart
:
CEntityIOOutput
3216 (0x0C90)
m_OnAnimReachedEnd
:
CEntityIOOutput
3240 (0x0CA8)
m_iszIdleAnim
:
CUtlSymbolLarge
3264 (0x0CC0)
m_nIdleAnimLoopMode
:
AnimLoopMode_t
3272 (0x0CC8)
m_bRandomizeCycle
:
bool
3276 (0x0CCC)
m_bStartDisabled
:
bool
3277 (0x0CCD)
m_bFiredStartEndOutput
:
bool
3278 (0x0CCE)
m_bForceNpcExclude
:
bool
3279 (0x0CCF)
MNotSaved
m_bCreateMovableSurfaceGraph
:
bool
3280 (0x0CD0)
m_bCreateNonSolid
:
bool
3281 (0x0CD1)
MNotSaved
m_bIsOverrideProp
:
bool
3282 (0x0CD2)
MNotSaved
m_iInitialGlowState
:
int32
3284 (0x0CD4)
m_nGlowRange
:
int32
3288 (0x0CD8)
m_nGlowRangeMin
:
int32
3292 (0x0CDC)
m_glowColor
:
Color
3296 (0x0CE0)
m_nGlowTeam
:
int32
3300 (0x0CE4)
m_iCachedFrameCount
:
int32
3304 (0x0CE8)
MNotSaved
m_vecCachedRenderMins
:
Vector
3308 (0x0CEC)
MNotSaved
m_vecCachedRenderMaxs
:
Vector
3320 (0x0CF8)
MNotSaved
Referenced by (15)
CAdditionalWearable
CDOTAPropArenaOfBloodWarrior
CDOTAPropConsumableBanner
CDOTA_Match3_PieceEntity
C_BasePropDoor
C_DOTAPropCustomTexture
C_DOTA_AncientDecorationProp
C_DOTA_GuildBannerDynamic
+7 moreā¦
Also in
server.dll
Counter-Strike 2
Deadlock