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  • C_DynamicPropClientside
  • C_EconEntity
  • C_EconEntity::AttachedModelData_t
  • C_EconEntity::AttachedParticleInfo_t
  • C_EconItemAttribute
  • C_EconItemView
  • C_EconWearable
  • C_EntityDissolve
  • C_EntityFlame
  • C_EnvCombinedLightProbeVolume
  • C_EnvCubemap
  • C_EnvCubemapBox
  • C_EnvCubemapFog
  • C_EnvDecal
  • C_EnvDeferredLight
  • C_EnvDeferredLightClientOnly
  • C_EnvDeferredSpotLightClientOnly
  • C_EnvDetailController
  • C_EnvLightProbeVolume
  • C_EnvParticleGlow
  • C_EnvSky
  • C_EnvVolumetricFogController
  • C_EnvVolumetricFogVolume
  • C_EnvWind
  • C_EnvWindClientside
  • C_EnvWindController
  • C_EnvWindShared
  • C_EnvWindVolume
  • C_FoWBlockerEntity
  • C_FoWRevealerEntity
  • C_FogController
  • C_FuncBrush
  • C_FuncElectrifiedVolume
  • C_FuncMoveLinear
  • C_FuncMover
  • C_FuncRotating
  • C_FuncTrackTrain
  • C_GameRules
  • C_GameRulesProxy
  • C_GlobalLight
  • C_HorizontalMotionController
  • C_InfoPlayerStartBadGuys
  • C_InfoPlayerStartDota
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  • C_InfoVisibilityBox
  • C_IngameEvent_Base
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  • C_IngameEvent_DotaPrime
  • C_IngameEvent_FM2015
  • C_IngameEvent_FM2016
  • C_IngameEvent_FV2018
  • C_IngameEvent_FV2019
  • C_IngameEvent_NB2020
  • C_IngameEvent_TI6
  • C_IngameEvent_TI7
  • C_IngameEvent_TI8
  • C_IngameEvent_TI9
  • C_IngameEvent_WM2016
  • C_IngameEvent_WM2017
  • C_LightDirectionalEntity
  • C_LightEntity
  • C_LightEnvironmentEntity
  • C_LightOrthoEntity
  • C_LightSpotEntity
  • C_LocalTempEntity
  • C_ModelPointEntity
  • C_MultiplayRules
  • C_NetTestBaseCombatCharacter
  • C_NextBotCombatCharacter
  • C_ParticleSystem
  • C_PathParticleRope
  • C_PathParticleRopeAlias_path_particle_rope_clientside
  • C_PhysBox
  • C_PhysPropClientside
  • C_PhysicsProp
  • C_PlayerCosmeticPropClientside
  • C_PlayerVisibility
  • C_PointCamera
  • C_PointCameraVFOV
  • C_PointClientUIDialog
Type / to search
  1. Dota 2
  2. client
  3. C_ParticleSystem
  4. C_EnvParticleGlow

C_EnvParticleGlow

Inherits from (158 fields)
C_ParticleSystemC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_flAlphaScale: float324144 (0x1030)
  • m_flRadiusScale: float324148 (0x1034)
  • m_flSelfIllumScale: float324152 (0x1038)
  • m_ColorTint: Color4156 (0x103C)
  • m_hTextureOverride: CStrongHandle< InfoForResourceTypeCTextureBase >4160 (0x1040)
Also in
server.dllCounter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.