Source 2 Viewer
C_IngameEvent_FV2018
C_IngameEvent_FV2019
C_IngameEvent_NB2020
C_IngameEvent_TI6
C_IngameEvent_TI7
C_IngameEvent_TI8
C_IngameEvent_TI9
C_IngameEvent_WM2016
C_IngameEvent_WM2017
C_LightDirectionalEntity
C_LightEntity
C_LightEnvironmentEntity
C_LightOrthoEntity
C_LightSpotEntity
C_LocalTempEntity
C_ModelPointEntity
C_MultiplayRules
C_NetTestBaseCombatCharacter
C_NextBotCombatCharacter
C_ParticleSystem
C_PathParticleRope
C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysPropClientside
C_PhysicsProp
C_PlayerCosmeticPropClientside
C_PlayerVisibility
C_PointCamera
C_PointCameraVFOV
C_PointClientUIDialog
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
C_PointCommentaryNode
C_PointEntity
C_PointEntityAlias_info_target_portrait_root
C_PointValueRemapper
C_PointWorldText
C_PortraitHero
C_PortraitWorldCallbackHandler
C_PortraitWorldLight
C_PortraitWorldPet
C_PortraitWorldUnit
C_PostProcessingVolume
C_PrecipitationBlocker
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RopeKeyframe
C_RopeKeyframe::CPhysicsDelegate
C_SceneEntity
C_SceneEntity::QueuedEvents_t
C_SingleplayRules
C_SkyCamera
C_SoundAreaEntityBase
C_SoundAreaEntityOrientedBox
C_SoundAreaEntitySphere
C_SoundEventAABBEntity
C_SoundEventConeEntity
C_SoundEventEntity
C_SoundEventEntityAlias_snd_event_point
C_SoundEventOBBEntity
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
C_SoundOpvarSetAABBEntity
C_SoundOpvarSetAutoRoomEntity
C_SoundOpvarSetOBBEntity
C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
C_SoundOpvarSetPointEntity
C_SpeechBubbleInfo
C_SpeechBubbleManager
C_Sprite
C_Team
C_TextureBasedAnimatable
C_TintController
C_TonemapController2
C_TonemapController2Alias_env_tonemap_controller2
C_TriggerLerpObject
Type
/
to search
Dota 2
client
C_BaseModelEntity
C_ParticleSystem
C_ParticleSystem
MEntityAllowsPortraitWorldSpawn
Inherits from (134 fields)
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_szSnapshotFileName
:
char
[512]
2688 (0x0A80)
m_bActive
:
bool
3200 (0x0C80)
m_bFrozen
:
bool
3201 (0x0C81)
m_flFreezeTransitionDuration
:
float32
3204 (0x0C84)
m_nStopType
:
int32
3208 (0x0C88)
MNotSaved
m_bAnimateDuringGameplayPause
:
bool
3212 (0x0C8C)
m_iEffectIndex
:
CStrongHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
3216 (0x0C90)
MNotSaved
m_flStartTime
:
GameTime_t
3224 (0x0C98)
m_flPreSimTime
:
float32
3228 (0x0C9C)
m_vServerControlPoints
:
Vector
[4]
3232 (0x0CA0)
m_iServerControlPointAssignments
:
uint8
[4]
3280 (0x0CD0)
m_hControlPointEnts
:
CHandle
<
C_BaseEntity
>
[64]
3284 (0x0CD4)
m_bNoSave
:
bool
3540 (0x0DD4)
m_bNoFreeze
:
bool
3541 (0x0DD5)
m_bNoRamp
:
bool
3542 (0x0DD6)
m_bStartActive
:
bool
3543 (0x0DD7)
m_iszEffectName
:
CUtlSymbolLarge
3544 (0x0DD8)
m_iszControlPointNames
:
CUtlSymbolLarge
[64]
3552 (0x0DE0)
m_nDataCP
:
int32
4064 (0x0FE0)
m_vecDataCPValue
:
Vector
4068 (0x0FE4)
m_nTintCP
:
int32
4080 (0x0FF0)
m_clrTint
:
Color
4084 (0x0FF4)
m_bOldActive
:
bool
4120 (0x1018)
MNotSaved
m_bOldFrozen
:
bool
4121 (0x1019)
MNotSaved
Referenced by (1)
C_EnvParticleGlow
Also in
server.dll
Counter-Strike 2
Deadlock