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Type / to search
  1. Dota 2
  2. client
  3. C_BaseModelEntity
  4. C_ParticleSystem

C_ParticleSystem

MEntityAllowsPortraitWorldSpawn
Inherits from (133 fields)
C_BaseModelEntityC_BaseEntityCEntityInstance
  • m_szSnapshotFileName: char[512]2696 (0x0A88)
  • m_bActive: bool3208 (0x0C88)
  • m_bFrozen: bool3209 (0x0C89)
  • m_flFreezeTransitionDuration: float323212 (0x0C8C)
  • m_nStopType: int323216 (0x0C90)
    MNotSaved
  • m_bAnimateDuringGameplayPause: bool3220 (0x0C94)
  • m_iEffectIndex: CStrongHandle< InfoForResourceTypeIParticleSystemDefinition >3224 (0x0C98)
    MNotSaved
  • m_flStartTime: GameTime_t3232 (0x0CA0)
  • m_flPreSimTime: float323236 (0x0CA4)
  • m_vServerControlPoints: Vector[4]3240 (0x0CA8)
  • m_iServerControlPointAssignments: uint8[4]3288 (0x0CD8)
  • m_hControlPointEnts: CHandle< C_BaseEntity >[64]3292 (0x0CDC)
  • m_bDataStringLocalized: bool3548 (0x0DDC)
  • m_strDataString: CUtlString3552 (0x0DE0)
  • m_bNoSave: bool3560 (0x0DE8)
  • m_bNoFreeze: bool3561 (0x0DE9)
  • m_bNoRamp: bool3562 (0x0DEA)
  • m_bStartActive: bool3563 (0x0DEB)
  • m_iszEffectName: CUtlSymbolLarge3568 (0x0DF0)
  • m_iszControlPointNames: CUtlSymbolLarge[64]3576 (0x0DF8)
  • m_nDataCP: int324088 (0x0FF8)
  • m_vecDataCPValue: Vector4092 (0x0FFC)
  • m_nTintCP: int324104 (0x1008)
  • m_clrTint: Color4108 (0x100C)
  • m_bOldActive: bool4144 (0x1030)
    MNotSaved
  • m_bOldFrozen: bool4145 (0x1031)
    MNotSaved
Referenced by (1)
C_EnvParticleGlow
Also in
server.dllCounter-Strike 2Deadlock
Offsets are from Windows. Source revision 10797369 built on Jul 03 2026.