Source 2 Viewer
CModelPointEntity
CModelState
CMotorController
CMovementStatsProperty
CMoverPathNode
CMultiLightProxy
CMultiSource
CMultiplayRules
CMultiplayer_Expresser
CNavSpaceInfo
CNavVolumeBreadthFirstSearch
CNavVolumeCalculatedVector
CNavVolumeMarkupVolume
CNavWalkable
CNetworkedSequenceOperation
CNullEntity
CODTA_Unit_Warlock_Imp
CObstructionObject
COrnamentProp
CParticleSystem
CPathCorner
CPathCornerCrash
CPathKeyFrame
CPathMover
CPathMoverEntitySpawner
CPathNode
CPathParticleRope
CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
CPathSimple
CPathTrack
CPathWithDynamicNodes
CPhysBallSocket
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicsEntitySolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPlatTrigger
CPlayerTrackedStatsEntity
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngularVelocitySensor
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointOrient
Type
/
to search
Dota 2
server
CBaseModelEntity
CParticleSystem
CParticleSystem
MEntityAllowsPortraitWorldSpawn
Inherits from (131 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_szSnapshotFileName
:
char
[512]
1912 (0x0778)
m_bActive
:
bool
2424 (0x0978)
m_bFrozen
:
bool
2425 (0x0979)
m_flFreezeTransitionDuration
:
float32
2428 (0x097C)
m_nStopType
:
int32
2432 (0x0980)
MNotSaved
m_bAnimateDuringGameplayPause
:
bool
2436 (0x0984)
m_iEffectIndex
:
CStrongHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
2440 (0x0988)
MNotSaved
m_flStartTime
:
GameTime_t
2448 (0x0990)
m_flPreSimTime
:
float32
2452 (0x0994)
m_vServerControlPoints
:
Vector
[4]
2456 (0x0998)
m_iServerControlPointAssignments
:
uint8
[4]
2504 (0x09C8)
m_hControlPointEnts
:
CHandle
<
CBaseEntity
>
[64]
2508 (0x09CC)
m_bDataStringLocalized
:
bool
2764 (0x0ACC)
m_strDataString
:
CUtlString
2768 (0x0AD0)
m_bNoSave
:
bool
2776 (0x0AD8)
m_bNoFreeze
:
bool
2777 (0x0AD9)
m_bNoRamp
:
bool
2778 (0x0ADA)
m_bStartActive
:
bool
2779 (0x0ADB)
m_iszEffectName
:
CUtlSymbolLarge
2784 (0x0AE0)
m_iszControlPointNames
:
CUtlSymbolLarge
[64]
2792 (0x0AE8)
m_nDataCP
:
int32
3304 (0x0CE8)
m_vecDataCPValue
:
Vector
3308 (0x0CEC)
m_nTintCP
:
int32
3320 (0x0CF8)
m_clrTint
:
Color
3324 (0x0CFC)
Referenced by (1)
CEnvParticleGlow
Also in
client.dll
Counter-Strike 2
Deadlock