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Type / to search
  1. Dota 2
  2. server
  3. CBaseModelEntity
  4. CParticleSystem

CParticleSystem

MEntityAllowsPortraitWorldSpawn
Inherits from (131 fields)
CBaseModelEntityCBaseEntityCEntityInstance
  • m_szSnapshotFileName: char[512]1912 (0x0778)
  • m_bActive: bool2424 (0x0978)
  • m_bFrozen: bool2425 (0x0979)
  • m_flFreezeTransitionDuration: float322428 (0x097C)
  • m_nStopType: int322432 (0x0980)
    MNotSaved
  • m_bAnimateDuringGameplayPause: bool2436 (0x0984)
  • m_iEffectIndex: CStrongHandle< InfoForResourceTypeIParticleSystemDefinition >2440 (0x0988)
    MNotSaved
  • m_flStartTime: GameTime_t2448 (0x0990)
  • m_flPreSimTime: float322452 (0x0994)
  • m_vServerControlPoints: Vector[4]2456 (0x0998)
  • m_iServerControlPointAssignments: uint8[4]2504 (0x09C8)
  • m_hControlPointEnts: CHandle< CBaseEntity >[64]2508 (0x09CC)
  • m_bDataStringLocalized: bool2764 (0x0ACC)
  • m_strDataString: CUtlString2768 (0x0AD0)
  • m_bNoSave: bool2776 (0x0AD8)
  • m_bNoFreeze: bool2777 (0x0AD9)
  • m_bNoRamp: bool2778 (0x0ADA)
  • m_bStartActive: bool2779 (0x0ADB)
  • m_iszEffectName: CUtlSymbolLarge2784 (0x0AE0)
  • m_iszControlPointNames: CUtlSymbolLarge[64]2792 (0x0AE8)
  • m_nDataCP: int323304 (0x0CE8)
  • m_vecDataCPValue: Vector3308 (0x0CEC)
  • m_nTintCP: int323320 (0x0CF8)
  • m_clrTint: Color3324 (0x0CFC)
Referenced by (1)
CEnvParticleGlow
Also in
client.dllCounter-Strike 2Deadlock
Offsets are from Windows. Source revision 10797369 built on Jul 03 2026.