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Type / to search
  1. Dota 2
  2. server
  3. CBaseModelEntity
  4. CParticleSystem

CParticleSystem

MEntityAllowsPortraitWorldSpawn
Inherits from (132 fields)
CBaseModelEntityCBaseEntityCEntityInstance
  • m_szSnapshotFileName: char[512]1904 (0x0770)
  • m_bActive: bool2416 (0x0970)
  • m_bFrozen: bool2417 (0x0971)
  • m_flFreezeTransitionDuration: float322420 (0x0974)
  • m_nStopType: int322424 (0x0978)
    MNotSaved
  • m_bAnimateDuringGameplayPause: bool2428 (0x097C)
  • m_iEffectIndex: CStrongHandle< InfoForResourceTypeIParticleSystemDefinition >2432 (0x0980)
    MNotSaved
  • m_flStartTime: GameTime_t2440 (0x0988)
  • m_flPreSimTime: float322444 (0x098C)
  • m_vServerControlPoints: Vector[4]2448 (0x0990)
  • m_iServerControlPointAssignments: uint8[4]2496 (0x09C0)
  • m_hControlPointEnts: CHandle< CBaseEntity >[64]2500 (0x09C4)
  • m_bNoSave: bool2756 (0x0AC4)
  • m_bNoFreeze: bool2757 (0x0AC5)
  • m_bNoRamp: bool2758 (0x0AC6)
  • m_bStartActive: bool2759 (0x0AC7)
  • m_iszEffectName: CUtlSymbolLarge2760 (0x0AC8)
  • m_iszControlPointNames: CUtlSymbolLarge[64]2768 (0x0AD0)
  • m_nDataCP: int323280 (0x0CD0)
  • m_vecDataCPValue: Vector3284 (0x0CD4)
  • m_nTintCP: int323296 (0x0CE0)
  • m_clrTint: Color3300 (0x0CE4)
Referenced by (1)
CEnvParticleGlow
Also in
client.dllCounter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.