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Type / to search
  1. Dota 2
  2. server
  3. CModelState

CModelState

  • m_hModel: CStrongHandle< InfoForResourceTypeCModel >160 (0xA0)
  • m_ModelName: CUtlSymbolLarge168 (0xA8)
  • m_pVPhysicsAggregate: IPhysAggregateInstance*224 (0xE0)
    MPhysPtr
  • m_vRootBoneOffset: Vector232 (0xE8)
  • m_nRootBoneOffsetResetSerialNumber: uint8244 (0xF4)
  • m_bClientClothCreationSuppressed: bool245 (0xF5)
  • m_nAnimStateNoInterpSerialNumber: uint8416 (0x01A0)
  • m_MeshGroupMask: uint64424 (0x01A8)
  • m_nBodyGroupChoices: CNetworkUtlVectorBase< int32 >504 (0x01F8)
  • m_nIdealMotionType: int8578 (0x0242)
  • m_nForceLOD: int8579 (0x0243)
  • m_nClothUpdateFlags: int8580 (0x0244)
Referenced by (1)
CSkeletonInstancem_modelState
Also in
client.dllCounter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.