Source 2 Viewer
CLogicProximity
CLogicRelay
CLogicScript
CLogicalEntity
CMapSharedEnvironment
CMarkupSearchHelper
CMarkupSearch_PathCostAreaFilter
CMarkupVolume
CMarkupVolumeTagged
CMarkupVolumeTagged_Nav
CMarkupVolumeTagged_NavGame
CMarkupVolumeWithRef
CMatchTrackedStatsEntity
CMathColorBlend
CMathCounter
CMathRemap
CMessage
CMessageEntity
CModelPointEntity
CModelState
CMotorController
CMovementStatsProperty
CMoverPathNode
CMultiLightProxy
CMultiSource
CMultiplayRules
CMultiplayer_Expresser
CNavSpaceInfo
CNavVolumeBreadthFirstSearch
CNavVolumeCalculatedVector
CNavVolumeMarkupVolume
CNavWalkable
CNetworkedSequenceOperation
CNullEntity
CODTA_Unit_Warlock_Imp
CObstructionObject
COrnamentProp
CParticleSystem
CPathCorner
CPathCornerCrash
CPathKeyFrame
CPathMover
CPathMoverEntitySpawner
CPathNode
CPathParticleRope
CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
CPathSimple
CPathTrack
CPathWithDynamicNodes
CPhysBallSocket
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicsEntitySolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPlatTrigger
CPlayerTrackedStatsEntity
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
Type
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to search
Dota 2
server
CModelState
CModelState
MGetKV3ClassDefaults
: Could not parse KV3 Defaults
m_hModel
:
CStrongHandle
<
InfoForResourceTypeCModel
>
160 (0xA0)
m_ModelName
:
CUtlSymbolLarge
168 (0xA8)
m_pVPhysicsAggregate
:
IPhysAggregateInstance
*
224 (0xE0)
MPhysPtr
m_flRootBoneOffset_x
:
float32
232 (0xE8)
m_flRootBoneOffset_y
:
float32
236 (0xEC)
m_flRootBoneOffset_z
:
float32
240 (0xF0)
m_nRootBoneOffsetResetSerialNumber
:
uint8
244 (0xF4)
m_bClientClothCreationSuppressed
:
bool
245 (0xF5)
m_nAnimStateNoInterpSerialNumber
:
uint8
480 (0x01E0)
m_MeshGroupMask
:
uint64
488 (0x01E8)
m_nBodyGroupChoices
:
CNetworkUtlVectorBase
<
int32
>
568 (0x0238)
m_nIdealMotionType
:
int8
642 (0x0282)
m_nForceLOD
:
int8
643 (0x0283)
m_nClothUpdateFlags
:
int8
644 (0x0284)
Referenced by (1)
CSkeletonInstance
m_modelState
Also in
client.dll
Counter-Strike 2
Deadlock