Source 2 Viewer
CLogicDistanceCheck
CLogicGameEvent
CLogicGameEventListener
CLogicGameStateReport
CLogicLineToEntity
CLogicMeasureMovement
CLogicNPCCounter
CLogicNPCCounterAABB
CLogicNPCCounterOBB
CLogicNavigation
CLogicPlayerProxy
CLogicProximity
CLogicRelay
CLogicScript
CLogicalEntity
CMapSharedEnvironment
CMarkupSearchHelper
CMarkupSearch_PathCostAreaFilter
CMarkupVolume
CMarkupVolumeTagged
CMarkupVolumeTagged_Nav
CMarkupVolumeTagged_NavGame
CMarkupVolumeWithRef
CMatchTrackedStatsEntity
CMathColorBlend
CMathCounter
CMathRemap
CMessage
CMessageEntity
CModelPointEntity
CModelState
CMotorController
CMovementStatsProperty
CMoverPathNode
CMultiLightProxy
CMultiSource
CMultiplayRules
CMultiplayer_Expresser
CNavSpaceInfo
CNavVolumeBreadthFirstSearch
CNavVolumeCalculatedVector
CNavVolumeMarkupVolume
CNavWalkable
CNetworkedSequenceOperation
CNullEntity
CODTA_Unit_Warlock_Imp
CObstructionObject
COrnamentProp
CParticleSystem
CPathCorner
CPathCornerCrash
CPathKeyFrame
CPathMover
CPathMoverEntitySpawner
CPathNode
CPathParticleRope
CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
CPathSimple
CPathTrack
CPathWithDynamicNodes
CPhysBallSocket
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicsEntitySolver
CPhysicsProp
Type
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to search
Dota 2
server
CMarkupVolume
CMarkupVolumeTagged
CMarkupVolumeTagged
Inherits from (132 fields)
CMarkupVolume
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_GroupNames
:
CUtlVector
<
CGlobalSymbol
>
1920 (0x0780)
m_Tags
:
CUtlVector
<
CGlobalSymbol
>
1944 (0x0798)
m_bIsGroup
:
bool
1968 (0x07B0)
MNotSaved
m_bGroupByPrefab
:
bool
1969 (0x07B1)
m_bGroupByVolume
:
bool
1970 (0x07B2)
m_bGroupOtherGroups
:
bool
1971 (0x07B3)
m_bIsInGroup
:
bool
1972 (0x07B4)
MNotSaved
Referenced by (3)
CMarkupVolumeTagged_Nav
CMarkupVolumeWithRef
CSimpleMarkupVolumeTagged
Also in
Counter-Strike 2
Deadlock