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CLightSpotEntity
CLocalNPCObstructionsCache
CLocomotionBase
CLogicAchievement
CLogicActiveAutosave
CLogicAuto
CLogicAutosave
CLogicBranch
CLogicBranchList
CLogicBranchList::LogicBranchListenerLastState_t
CLogicCase
CLogicCollisionPair
CLogicCompare
CLogicDistanceAutosave
CLogicDistanceCheck
CLogicGameEvent
CLogicGameEventListener
CLogicLineToEntity
CLogicMeasureMovement
CLogicNPCCounter
CLogicNPCCounterAABB
CLogicNPCCounterOBB
CLogicNavigation
CLogicPlayerProxy
CLogicProximity
CLogicRelay
CLogicRelayAPI
CLogicScript
CLogicalEntity
CMapSharedEnvironment
CMarkupVolume
CMarkupVolumeTagged
CMarkupVolumeTagged_Nav
CMarkupVolumeTagged_NavGame
CMarkupVolumeWithRef
CMatchTrackedStatsEntity
CMathColorBlend
CMathCounter
CMathRemap
CMessage
CMessageEntity
CModelPointEntity
CModelState
CMotorController
CMovementStatsProperty
CMoverPathNode
CMultiLightProxy
CMultiSource
CMultiplayRules
CMultiplayer_Expresser
CNavSpaceInfo
CNavVolumeBreadthFirstSearch
CNavVolumeCalculatedVector
CNavVolumeMarkupVolume
CNavWalkable
CNetworkedSequenceOperation
CNullEntity
CODTA_Unit_Warlock_Imp
CObstructionObject
COrnamentProp
CParticleSystem
CPathCorner
CPathCornerCrash
CPathKeyFrame
CPathMover
CPathMoverEntitySpawner
CPathNode
CPathParticleRope
CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
CPathSimple
CPathSimpleAPI
CPathTrack
CPathWithDynamicNodes
CPhysBallSocket
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
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Dota 2
server
CBaseEntity
CLogicNPCCounter
CLogicNPCCounter
Inherits from (88 fields)
CBaseEntity
CEntityInstance
expand fields
m_OnMinCountAll
:
CEntityIOOutput
1176 (0x0498)
m_OnMaxCountAll
:
CEntityIOOutput
1200 (0x04B0)
m_OnFactorAll
:
CEntityOutputTemplate
<
float32
>
1224 (0x04C8)
m_OnMinPlayerDistAll
:
CEntityOutputTemplate
<
float32
>
1256 (0x04E8)
m_OnMinCount_1
:
CEntityIOOutput
1288 (0x0508)
m_OnMaxCount_1
:
CEntityIOOutput
1312 (0x0520)
m_OnFactor_1
:
CEntityOutputTemplate
<
float32
>
1336 (0x0538)
m_OnMinPlayerDist_1
:
CEntityOutputTemplate
<
float32
>
1368 (0x0558)
m_OnMinCount_2
:
CEntityIOOutput
1400 (0x0578)
m_OnMaxCount_2
:
CEntityIOOutput
1424 (0x0590)
m_OnFactor_2
:
CEntityOutputTemplate
<
float32
>
1448 (0x05A8)
m_OnMinPlayerDist_2
:
CEntityOutputTemplate
<
float32
>
1480 (0x05C8)
m_OnMinCount_3
:
CEntityIOOutput
1512 (0x05E8)
m_OnMaxCount_3
:
CEntityIOOutput
1536 (0x0600)
m_OnFactor_3
:
CEntityOutputTemplate
<
float32
>
1560 (0x0618)
m_OnMinPlayerDist_3
:
CEntityOutputTemplate
<
float32
>
1592 (0x0638)
m_hSource
:
CEntityHandle
1624 (0x0658)
m_iszSourceEntityName
:
CUtlSymbolLarge
1632 (0x0660)
m_flDistanceMax
:
float32
1640 (0x0668)
m_bDisabled
:
bool
1644 (0x066C)
m_nMinCountAll
:
int32
1648 (0x0670)
m_nMaxCountAll
:
int32
1652 (0x0674)
m_nMinFactorAll
:
int32
1656 (0x0678)
m_nMaxFactorAll
:
int32
1660 (0x067C)
m_iszNPCClassname_1
:
CUtlSymbolLarge
1672 (0x0688)
m_nNPCState_1
:
int32
1680 (0x0690)
m_bInvertState_1
:
bool
1684 (0x0694)
m_nMinCount_1
:
int32
1688 (0x0698)
m_nMaxCount_1
:
int32
1692 (0x069C)
m_nMinFactor_1
:
int32
1696 (0x06A0)
m_nMaxFactor_1
:
int32
1700 (0x06A4)
m_flDefaultDist_1
:
float32
1708 (0x06AC)
m_iszNPCClassname_2
:
CUtlSymbolLarge
1712 (0x06B0)
m_nNPCState_2
:
int32
1720 (0x06B8)
m_bInvertState_2
:
bool
1724 (0x06BC)
m_nMinCount_2
:
int32
1728 (0x06C0)
m_nMaxCount_2
:
int32
1732 (0x06C4)
m_nMinFactor_2
:
int32
1736 (0x06C8)
m_nMaxFactor_2
:
int32
1740 (0x06CC)
m_flDefaultDist_2
:
float32
1748 (0x06D4)
m_iszNPCClassname_3
:
CUtlSymbolLarge
1752 (0x06D8)
m_nNPCState_3
:
int32
1760 (0x06E0)
m_bInvertState_3
:
bool
1764 (0x06E4)
m_nMinCount_3
:
int32
1768 (0x06E8)
m_nMaxCount_3
:
int32
1772 (0x06EC)
m_nMinFactor_3
:
int32
1776 (0x06F0)
m_nMaxFactor_3
:
int32
1780 (0x06F4)
m_flDefaultDist_3
:
float32
1788 (0x06FC)
Referenced by (1)
CLogicNPCCounterAABB
Also in
Counter-Strike 2
Deadlock