Source 2 Viewer
  • CLightOrthoEntity
  • CLightSpotEntity
  • CLocalNPCObstructionsCache
  • CLocomotionBase
  • CLogicAchievement
  • CLogicActiveAutosave
  • CLogicAuto
  • CLogicAutosave
  • CLogicBranch
  • CLogicBranchList
  • CLogicBranchList::LogicBranchListenerLastState_t
  • CLogicCase
  • CLogicCollisionPair
  • CLogicCompare
  • CLogicDistanceAutosave
  • CLogicDistanceCheck
  • CLogicGameEvent
  • CLogicGameEventListener
  • CLogicLineToEntity
  • CLogicMeasureMovement
  • CLogicNPCCounter
  • CLogicNPCCounterAABB
  • CLogicNPCCounterOBB
  • CLogicNavigation
  • CLogicPlayerProxy
  • CLogicProximity
  • CLogicRelay
  • CLogicRelayAPI
  • CLogicScript
  • CLogicalEntity
  • CMapSharedEnvironment
  • CMarkupVolume
  • CMarkupVolumeTagged
  • CMarkupVolumeTagged_Nav
  • CMarkupVolumeTagged_NavGame
  • CMarkupVolumeWithRef
  • CMatchTrackedStatsEntity
  • CMathColorBlend
  • CMathCounter
  • CMathRemap
  • CMessage
  • CMessageEntity
  • CModelPointEntity
  • CModelState
  • CMotorController
  • CMovementStatsProperty
  • CMoverPathNode
  • CMultiLightProxy
  • CMultiSource
  • CMultiplayRules
  • CMultiplayer_Expresser
  • CNavSpaceInfo
  • CNavVolumeBreadthFirstSearch
  • CNavVolumeCalculatedVector
  • CNavVolumeMarkupVolume
  • CNavWalkable
  • CNetworkedSequenceOperation
  • CNullEntity
  • CODTA_Unit_Warlock_Imp
  • CObstructionObject
  • COrnamentProp
  • CParticleSystem
  • CPathCorner
  • CPathCornerCrash
  • CPathKeyFrame
  • CPathMover
  • CPathMoverEntitySpawner
  • CPathNode
  • CPathParticleRope
  • CPathParticleRopeAlias_path_particle_rope_clientside
  • CPathQueryComponent
  • CPathSimple
  • CPathSimpleAPI
  • CPathTrack
  • CPathWithDynamicNodes
  • CPhysBallSocket
  • CPhysBox
  • CPhysConstraint
  • CPhysExplosion
  • CPhysFixed
Type / to search
  1. Dota 2
  2. server
  3. CLogicalEntity
  4. CLogicMeasureMovement

CLogicMeasureMovement

Inherits from (88 fields)
CLogicalEntityCServerOnlyEntityCBaseEntityCEntityInstance
  • m_strMeasureTarget: CUtlSymbolLarge1176 (0x0498)
  • m_strMeasureReference: CUtlSymbolLarge1184 (0x04A0)
  • m_strTargetReference: CUtlSymbolLarge1192 (0x04A8)
  • m_hMeasureTarget: CHandle< CBaseEntity >1200 (0x04B0)
  • m_hMeasureReference: CHandle< CBaseEntity >1204 (0x04B4)
  • m_hTarget: CHandle< CBaseEntity >1208 (0x04B8)
  • m_hTargetReference: CHandle< CBaseEntity >1212 (0x04BC)
  • m_flScale: float321216 (0x04C0)
  • m_nMeasureType: int321220 (0x04C4)
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.