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  • CItemGenericTriggerHelper
  • CKeepUpright
  • CLightComponent
  • CLightDirectionalEntity
  • CLightEntity
  • CLightEnvironmentEntity
  • CLightOrthoEntity
  • CLightSpotEntity
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  • CLogicAchievement
  • CLogicActiveAutosave
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  • CLogicAutosave
  • CLogicBranch
  • CLogicBranchList
  • CLogicBranchList::LogicBranchListenerLastState_t
  • CLogicCase
  • CLogicCollisionPair
  • CLogicCompare
  • CLogicDistanceAutosave
  • CLogicDistanceCheck
  • CLogicGameEvent
  • CLogicGameEventListener
  • CLogicLineToEntity
  • CLogicMeasureMovement
  • CLogicNPCCounter
  • CLogicNPCCounterAABB
  • CLogicNPCCounterOBB
  • CLogicNavigation
  • CLogicPlayerProxy
  • CLogicProximity
  • CLogicRelay
  • CLogicRelayAPI
  • CLogicScript
  • CLogicalEntity
  • CMapSharedEnvironment
  • CMarkupVolume
  • CMarkupVolumeTagged
  • CMarkupVolumeTagged_Nav
  • CMarkupVolumeTagged_NavGame
  • CMarkupVolumeWithRef
  • CMatchTrackedStatsEntity
  • CMathColorBlend
  • CMathCounter
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  • CMessage
  • CMessageEntity
  • CModelPointEntity
  • CModelState
  • CMotorController
  • CMovementStatsProperty
  • CMoverPathNode
  • CMultiLightProxy
  • CMultiSource
  • CMultiplayRules
  • CMultiplayer_Expresser
  • CNavSpaceInfo
  • CNavVolumeBreadthFirstSearch
  • CNavVolumeCalculatedVector
  • CNavVolumeMarkupVolume
  • CNavWalkable
  • CNetworkedSequenceOperation
  • CNullEntity
  • CODTA_Unit_Warlock_Imp
  • CObstructionObject
  • COrnamentProp
  • CParticleSystem
  • CPathCorner
  • CPathCornerCrash
  • CPathKeyFrame
  • CPathMover
  • CPathMoverEntitySpawner
  • CPathNode
  • CPathParticleRope
  • CPathParticleRopeAlias_path_particle_rope_clientside
  • CPathQueryComponent
  • CPathSimple
  • CPathSimpleAPI
  • CPathTrack
Type / to search
  1. Dota 2
  2. server
  3. CLogicalEntity
  4. CLogicCompare

CLogicCompare

Inherits from (88 fields)
CLogicalEntityCServerOnlyEntityCBaseEntityCEntityInstance
  • m_flInValue: float321176 (0x0498)
  • m_flCompareValue: float321180 (0x049C)
  • m_OnLessThan: CEntityOutputTemplate< float32 >1184 (0x04A0)
  • m_OnEqualTo: CEntityOutputTemplate< float32 >1216 (0x04C0)
  • m_OnNotEqualTo: CEntityOutputTemplate< float32 >1248 (0x04E0)
  • m_OnGreaterThan: CEntityOutputTemplate< float32 >1280 (0x0500)
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.