Source 2 Viewer
  • CIngameEvent_SeasonFall2025
  • CIngameEvent_SeasonalRewardLine
  • CIngameEvent_Spring2021
  • CIngameEvent_TI2020
  • CIngameEvent_TI2022
  • CIngameEvent_TI2023
  • CIngameEvent_TI2024
  • CIngameEvent_TI2025
  • CIngameEvent_TI6
  • CIngameEvent_TI7
  • CIngameEvent_TI8
  • CIngameEvent_TI9
  • CIngameEvent_WM2016
  • CIngameEvent_WM2017
  • CInstancedSceneEntity
  • CInstructorEventEntity
  • CItem
  • CItemGeneric
  • CItemGenericTriggerHelper
  • CKeepUpright
  • CLightComponent
  • CLightDirectionalEntity
  • CLightEntity
  • CLightEnvironmentEntity
  • CLightOrthoEntity
  • CLightSpotEntity
  • CLocalNPCObstructionsCache
  • CLocomotionBase
  • CLogicAchievement
  • CLogicActiveAutosave
  • CLogicAuto
  • CLogicAutosave
  • CLogicBranch
  • CLogicBranchList
  • CLogicBranchList::LogicBranchListenerLastState_t
  • CLogicCase
  • CLogicCollisionPair
  • CLogicCompare
  • CLogicDistanceAutosave
  • CLogicDistanceCheck
  • CLogicGameEvent
  • CLogicGameEventListener
  • CLogicLineToEntity
  • CLogicMeasureMovement
  • CLogicNPCCounter
  • CLogicNPCCounterAABB
  • CLogicNPCCounterOBB
  • CLogicNavigation
  • CLogicPlayerProxy
  • CLogicProximity
  • CLogicRelay
  • CLogicRelayAPI
  • CLogicScript
  • CLogicalEntity
  • CMapSharedEnvironment
  • CMarkupVolume
  • CMarkupVolumeTagged
  • CMarkupVolumeTagged_Nav
  • CMarkupVolumeTagged_NavGame
  • CMarkupVolumeWithRef
  • CMatchTrackedStatsEntity
  • CMathColorBlend
  • CMathCounter
  • CMathRemap
  • CMessage
  • CMessageEntity
  • CModelPointEntity
  • CModelState
  • CMotorController
  • CMovementStatsProperty
  • CMoverPathNode
  • CMultiLightProxy
  • CMultiSource
  • CMultiplayRules
  • CMultiplayer_Expresser
  • CNavSpaceInfo
  • CNavVolumeBreadthFirstSearch
  • CNavVolumeCalculatedVector
  • CNavVolumeMarkupVolume
  • CNavWalkable
Type / to search
  1. Dota 2
  2. server
  3. CPointEntity
  4. CKeepUpright

CKeepUpright

Inherits from (88 fields)
CPointEntityCBaseEntityCEntityInstance
  • m_worldGoalAxis: Vector1184 (0x04A0)
  • m_localTestAxis: Vector1196 (0x04AC)
  • m_pController: IPhysicsMotionController*1208 (0x04B8)
    MPhysPtr
  • m_nameAttach: CUtlSymbolLarge1216 (0x04C0)
  • m_attachedObject: CHandle< CBaseEntity >1224 (0x04C8)
  • m_angularLimit: float321228 (0x04CC)
  • m_bActive: bool1232 (0x04D0)
  • m_bDampAllRotation: bool1233 (0x04D1)
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.