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CItem_HLVR_Weapon_Generic_Pistol
CItem_HLVR_Weapon_Grabbity_Glove
CItem_HLVR_Weapon_Grabbity_Slingshot
CItem_HLVR_Weapon_Radio
CItem_HLVR_Weapon_Rapidfire
CItem_HLVR_Weapon_Shotgun
CItem_ItemCrate
CItem_ItemCrate::CrateAppearance_t
CItem_ItemCrate::CrateType_t
CItem_LargeBox357Rounds
CItem_LargeBoxLRounds
CItem_LargeBoxLRoundsAlias_item_large_box_lrounds
CItem_LargeBoxMRounds
CItem_LargeBoxMRoundsAlias_item_large_box_mrounds
CItem_LargeBoxSRounds
CItem_LargeBoxSRoundsAlias_item_large_box_srounds
CItem_RPG_Round
CItem_RPG_RoundAlias_item_ml_grenade
CItem_Uranium_Ammo
CKeepUpright
CLaserDot
CLight
CLightComponent
CLightDirectional
CLightDirectionalEntity
CLightEntity
CLightEnvironmentEntity
CLightGlow
CLightOrthoEntity
CLightSpot
CLightSpotAlias_light_glspot
CLightSpotEntity
CLogicAchievement
CLogicActiveAutosave
CLogicAuto
CLogicAutosave
CLogicBranch
CLogicBranchList
CLogicBranchList::LogicBranchListenerLastState_t
CLogicCase
CLogicCollisionPair
CLogicCompare
CLogicDistanceAutosave
CLogicDoorBarricade
CLogicGameEvent
CLogicGameEventListener
CLogicHandsUpListener
CLogicLineToEntity
CLogicMeasureMovement
CLogicNPCCounter
CLogicNPCCounterAABB
CLogicNPCCounterOBB
CLogicNavigation
CLogicPlayerProxy
CLogicProximity
CLogicRelay
CLogicScript
CLogicalEntity
CMarkupVolume
CMarkupVolumeTagged
CMarkupVolumeTagged_AI_HLVR
CMarkupVolumeTagged_Group
CMarkupVolumeTagged_Nav
CMarkupVolumeTagged_NavCitadel
CMarkupVolumeTagged_NavHLVR
CMarkupVolumeTagged_NavL4D
CMarkupVolumeWithRef
CMaterialModifyControl
CMathColorBlend
CMathCounter
CMathRemap
CMessage
CMessageEntity
CMissile
CMissile::CustomDetonator_t
CModelPointEntity
CMomentaryRotButton
CMortarShell
CMotorController
CMovementSpeedMod
Schemas
ConVars
& Commands
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Half-Life: Alyx
server
CPointEntity
CKeepUpright
CKeepUpright
Inherits from (95 fields)
CPointEntity
CBaseEntity
CGameEntity
CEntityInstance
IHandleEntity
expand fields
m_worldGoalAxis
:
Vector
m_localTestAxis
:
Vector
m_nameAttach
:
CUtlSymbolLarge
m_attachedObject
:
CHandle
<
CBaseEntity
>
m_angularLimit
:
float32
m_bActive
:
bool
m_bDampAllRotation
:
bool
Also in
Counter-Strike 2
Dota 2
Deadlock