Source 2 Viewer
  • CItem_ItemCrate::CrateType_t
  • CItem_LargeBox357Rounds
  • CItem_LargeBoxLRounds
  • CItem_LargeBoxLRoundsAlias_item_large_box_lrounds
  • CItem_LargeBoxMRounds
  • CItem_LargeBoxMRoundsAlias_item_large_box_mrounds
  • CItem_LargeBoxSRounds
  • CItem_LargeBoxSRoundsAlias_item_large_box_srounds
  • CItem_RPG_Round
  • CItem_RPG_RoundAlias_item_ml_grenade
  • CItem_Uranium_Ammo
  • CKeepUpright
  • CLaserDot
  • CLight
  • CLightComponent
  • CLightDirectional
  • CLightDirectionalEntity
  • CLightEntity
  • CLightEnvironmentEntity
  • CLightGlow
  • CLightOrthoEntity
  • CLightSpot
  • CLightSpotAlias_light_glspot
  • CLightSpotEntity
  • CLogicAchievement
  • CLogicActiveAutosave
  • CLogicAuto
  • CLogicAutosave
  • CLogicBranch
  • CLogicBranchList
  • CLogicBranchList::LogicBranchListenerLastState_t
  • CLogicCase
  • CLogicCollisionPair
  • CLogicCompare
  • CLogicDistanceAutosave
  • CLogicDoorBarricade
  • CLogicGameEvent
  • CLogicGameEventListener
  • CLogicHandsUpListener
  • CLogicLineToEntity
  • CLogicMeasureMovement
  • CLogicNPCCounter
  • CLogicNPCCounterAABB
  • CLogicNPCCounterOBB
  • CLogicNavigation
  • CLogicPlayerProxy
  • CLogicProximity
  • CLogicRelay
  • CLogicScript
  • CLogicalEntity
  • CMarkupVolume
  • CMarkupVolumeTagged
  • CMarkupVolumeTagged_AI_HLVR
  • CMarkupVolumeTagged_Group
  • CMarkupVolumeTagged_Nav
  • CMarkupVolumeTagged_NavCitadel
  • CMarkupVolumeTagged_NavHLVR
  • CMarkupVolumeTagged_NavL4D
  • CMarkupVolumeWithRef
  • CMaterialModifyControl
  • CMathColorBlend
  • CMathCounter
  • CMathRemap
  • CMessage
  • CMessageEntity
  • CMissile
  • CMissile::CustomDetonator_t
  • CModelPointEntity
  • CMomentaryRotButton
  • CMortarShell
  • CMotorController
  • CMovementSpeedMod
  • CMultiLightProxy
  • CMultiSource
  • CMultiplayRules
  • CMultiplayer_Expresser
  • CNPCMaker
  • CNPCSpawnDestination
  • CNPC_APCDriver
  • CNPC_Alyx
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CBaseModelEntity
  4. CLightGlow

CLightGlow

MNetworkIncludeByName
"CGameSceneNode::m_angRotation""m_clrRender""CGameSceneNode::m_hParent""m_spawnflags"
MNetworkIncludeByUserGroup: "Origin"
Inherits from (122 fields)
CBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_nHorizontalSize: uint32
    MNetworkBitCount: 16
    MNetworkEnable
  • m_nVerticalSize: uint32
    MNetworkBitCount: 16
    MNetworkEnable
  • m_nMinDist: uint32
    MNetworkBitCount: 16
    MNetworkEnable
  • m_nMaxDist: uint32
    MNetworkBitCount: 16
    MNetworkEnable
  • m_nOuterMaxDist: uint32
    MNetworkBitCount: 16
    MNetworkEnable
  • m_flGlowProxySize: float32
    MNetworkBitCount: 6
    MNetworkEnable
    MNetworkEncodeFlags: 2
    MNetworkMaxValue: 64.000000
  • m_flHDRColorScale: float32
    MNetworkEnable
    MNetworkMaxValue: 100.000000
    MNetworkMinValue: 0.000000
Also in
client.dll
Machine-readable data for scripts and AI agents: llms.txt.