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  • CItem_Uranium_Ammo
  • CKeepUpright
  • CLaserDot
  • CLight
  • CLightComponent
  • CLightDirectional
  • CLightDirectionalEntity
  • CLightEntity
  • CLightEnvironmentEntity
  • CLightGlow
  • CLightOrthoEntity
  • CLightSpot
  • CLightSpotAlias_light_glspot
  • CLightSpotEntity
  • CLogicAchievement
  • CLogicActiveAutosave
  • CLogicAuto
  • CLogicAutosave
  • CLogicBranch
  • CLogicBranchList
  • CLogicBranchList::LogicBranchListenerLastState_t
  • CLogicCase
  • CLogicCollisionPair
  • CLogicCompare
  • CLogicDistanceAutosave
  • CLogicDoorBarricade
  • CLogicGameEvent
  • CLogicGameEventListener
  • CLogicHandsUpListener
  • CLogicLineToEntity
  • CLogicMeasureMovement
  • CLogicNPCCounter
  • CLogicNPCCounterAABB
  • CLogicNPCCounterOBB
  • CLogicNavigation
  • CLogicPlayerProxy
  • CLogicProximity
  • CLogicRelay
  • CLogicScript
  • CLogicalEntity
  • CMarkupVolume
  • CMarkupVolumeTagged
  • CMarkupVolumeTagged_AI_HLVR
  • CMarkupVolumeTagged_Group
  • CMarkupVolumeTagged_Nav
  • CMarkupVolumeTagged_NavCitadel
  • CMarkupVolumeTagged_NavHLVR
  • CMarkupVolumeTagged_NavL4D
  • CMarkupVolumeWithRef
  • CMaterialModifyControl
  • CMathColorBlend
  • CMathCounter
  • CMathRemap
  • CMessage
  • CMessageEntity
  • CMissile
  • CMissile::CustomDetonator_t
  • CModelPointEntity
  • CMomentaryRotButton
  • CMortarShell
  • CMotorController
  • CMovementSpeedMod
  • CMultiLightProxy
  • CMultiSource
  • CMultiplayRules
  • CMultiplayer_Expresser
  • CNPCMaker
  • CNPCSpawnDestination
  • CNPC_APCDriver
  • CNPC_Alyx
  • CNPC_Antlion
  • CNPC_AntlionGuard
  • CNPC_AttackHelicopter
  • CNPC_AttackHelicopter::GunState_t
  • CNPC_Barnacle
  • CNPC_Barney
  • CNPC_BaseScanner
  • CNPC_BaseZombie
  • CNPC_Bullseye
  • CNPC_BullseyeStriderFocus
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CLogicalEntity
  4. CLogicBranchList

CLogicBranchList

Inherits from (95 fields)
CLogicalEntityCServerOnlyEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_nLogicBranchNames: CUtlSymbolLarge[16]
  • m_LogicBranchList: CUtlVector< CHandle< CBaseEntity > >
  • m_eLastState: CLogicBranchList::LogicBranchListenerLastState_t
  • m_OnAllTrue: CEntityIOOutput
  • m_OnAllFalse: CEntityIOOutput
  • m_OnMixed: CEntityIOOutput
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.