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CLogicAuto
CLogicAutosave
CLogicBranch
CLogicBranchList
CLogicBranchList::LogicBranchListenerLastState_t
CLogicCase
CLogicCollisionPair
CLogicCompare
CLogicDistanceAutosave
CLogicDoorBarricade
CLogicGameEvent
CLogicGameEventListener
CLogicHandsUpListener
CLogicLineToEntity
CLogicMeasureMovement
CLogicNPCCounter
CLogicNPCCounterAABB
CLogicNPCCounterOBB
CLogicNavigation
CLogicPlayerProxy
CLogicProximity
CLogicRelay
CLogicScript
CLogicalEntity
CMarkupVolume
CMarkupVolumeTagged
CMarkupVolumeTagged_AI_HLVR
CMarkupVolumeTagged_Group
CMarkupVolumeTagged_Nav
CMarkupVolumeTagged_NavCitadel
CMarkupVolumeTagged_NavHLVR
CMarkupVolumeTagged_NavL4D
CMarkupVolumeWithRef
CMaterialModifyControl
CMathColorBlend
CMathCounter
CMathRemap
CMessage
CMessageEntity
CMissile
CMissile::CustomDetonator_t
CModelPointEntity
CMomentaryRotButton
CMortarShell
CMotorController
CMovementSpeedMod
CMultiLightProxy
CMultiSource
CMultiplayRules
CMultiplayer_Expresser
CNPCMaker
CNPCSpawnDestination
CNPC_APCDriver
CNPC_Alyx
CNPC_Antlion
CNPC_AntlionGuard
CNPC_AttackHelicopter
CNPC_AttackHelicopter::GunState_t
CNPC_Barnacle
CNPC_Barney
CNPC_BaseScanner
CNPC_BaseZombie
CNPC_Bullseye
CNPC_BullseyeStriderFocus
CNPC_CScanner
CNPC_CeilingTurret
CNPC_CeilingTurretPulse
CNPC_Citizen
CNPC_CitizenFloorTurret
CNPC_ClawScanner
CNPC_Combine
CNPC_CombineDropship
CNPC_CombineGunship
CNPC_CombineS
CNPC_Crow
CNPC_Dog
CNPC_Eli
CNPC_EnemyFinder
CNPC_EnemyFinderCombineCannon
CNPC_FloorTurret
Schemas
ConVars
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Half-Life: Alyx
server
CLogicalEntity
CLogicPlayerProxy
CLogicPlayerProxy
Inherits from (95 fields)
CLogicalEntity
CServerOnlyEntity
CBaseEntity
CGameEntity
CEntityInstance
IHandleEntity
expand fields
m_OnFlashlightOn
:
CEntityIOOutput
m_OnFlashlightOff
:
CEntityIOOutput
m_PlayerMissedAR2AltFire
:
CEntityIOOutput
m_PlayerHasAmmo
:
CEntityIOOutput
m_PlayerHasNoAmmo
:
CEntityIOOutput
m_PlayerDied
:
CEntityIOOutput
m_RequestedPlayerHealth
:
CEntityOutputTemplate
<
int32
>
m_OnWeaponActive
:
CEntityIOOutput
m_OnWeaponNotActive
:
CEntityIOOutput
m_OnPlayerCoughed
:
CEntityIOOutput
m_OnPlayerCoverMouth
:
CEntityIOOutput
m_OnPlayerUncoverMouth
:
CEntityIOOutput
m_OnPlayerHitBySpit
:
CEntityIOOutput
m_OnVortEnergyAcquiredLeft
:
CEntityIOOutput
m_OnVortEnergyReleasedLeft
:
CEntityIOOutput
m_OnVortEnergyAcquiredRight
:
CEntityIOOutput
m_OnVortEnergyReleasedRight
:
CEntityIOOutput
m_OnVortEnergyAcquiredPrimaryHand
:
CEntityIOOutput
m_OnVortEnergyReleasedPrimaryHand
:
CEntityIOOutput
m_OnVortEnergyAcquiredOffHand
:
CEntityIOOutput
m_OnVortEnergyReleasedOffHand
:
CEntityIOOutput
m_OnPlayerTeleported
:
CEntityIOOutput
m_OutPlayerIsWearingHat
:
CEntityOutputTemplate
<
CUtlSymbolLarge
>
m_OutPlayerIsNotWearingHat
:
CEntityIOOutput
m_OutPlayerIsWearingHatTemp
:
CEntityOutputTemplate
<
int32
>
m_OnPlayerHasOneVodkaBottleInWristPocket
:
CEntityIOOutput
m_OnPlayerHasTwoVodkaBottlesInWristPockets
:
CEntityIOOutput
m_hPlayer
:
CHandle
<
CBaseEntity
>
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