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CLightDirectionalEntity
CLightEntity
CLightEnvironmentEntity
CLightGlow
CLightOrthoEntity
CLightSpot
CLightSpotAlias_light_glspot
CLightSpotEntity
CLogicAchievement
CLogicActiveAutosave
CLogicAuto
CLogicAutosave
CLogicBranch
CLogicBranchList
CLogicBranchList::LogicBranchListenerLastState_t
CLogicCase
CLogicCollisionPair
CLogicCompare
CLogicDistanceAutosave
CLogicDoorBarricade
CLogicGameEvent
CLogicGameEventListener
CLogicHandsUpListener
CLogicLineToEntity
CLogicMeasureMovement
CLogicNPCCounter
CLogicNPCCounterAABB
CLogicNPCCounterOBB
CLogicNavigation
CLogicPlayerProxy
CLogicProximity
CLogicRelay
CLogicScript
CLogicalEntity
CMarkupVolume
CMarkupVolumeTagged
CMarkupVolumeTagged_AI_HLVR
CMarkupVolumeTagged_Group
CMarkupVolumeTagged_Nav
CMarkupVolumeTagged_NavCitadel
CMarkupVolumeTagged_NavHLVR
CMarkupVolumeTagged_NavL4D
CMarkupVolumeWithRef
CMaterialModifyControl
CMathColorBlend
CMathCounter
CMathRemap
CMessage
CMessageEntity
CMissile
CMissile::CustomDetonator_t
CModelPointEntity
CMomentaryRotButton
CMortarShell
CMotorController
CMovementSpeedMod
CMultiLightProxy
CMultiSource
CMultiplayRules
CMultiplayer_Expresser
CNPCMaker
CNPCSpawnDestination
CNPC_APCDriver
CNPC_Alyx
CNPC_Antlion
CNPC_AntlionGuard
CNPC_AttackHelicopter
CNPC_AttackHelicopter::GunState_t
CNPC_Barnacle
CNPC_Barney
CNPC_BaseScanner
CNPC_BaseZombie
CNPC_Bullseye
CNPC_BullseyeStriderFocus
CNPC_CScanner
CNPC_CeilingTurret
CNPC_CeilingTurretPulse
CNPC_Citizen
CNPC_CitizenFloorTurret
CNPC_ClawScanner
Schemas
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Half-Life: Alyx
server
CLogicalEntity
CLogicDoorBarricade
CLogicDoorBarricade
Inherits from (95 fields)
CLogicalEntity
CServerOnlyEntity
CBaseEntity
CGameEntity
CEntityInstance
IHandleEntity
expand fields
m_OnLocked
:
CEntityIOOutput
m_OnUnlocked
:
CEntityIOOutput
m_OnLockEnabled
:
CEntityIOOutput
m_OnLockDisabled
:
CEntityIOOutput
m_OnBlockingDoor
:
CEntityIOOutput
m_OnNotBlockingDoor
:
CEntityIOOutput
m_OnBlockingOpening
:
CEntityIOOutput
m_OnNotBlockingOpening
:
CEntityIOOutput
m_OnStartExit
:
CEntityIOOutput
m_OnEnableAnimatedExit
:
CEntityIOOutput
m_OnStartAnimatedExit
:
CEntityIOOutput
m_OnEnableNPCClearTriggerVolume
:
CEntityIOOutput
m_OnDisableNPCClearTriggerVolume
:
CEntityIOOutput
m_bUseAnimatedExit
:
bool
m_bStartLocked
:
bool
m_bLocked
:
bool
m_bSlammed
:
bool
m_pDoor
:
CBaseEntity
*