Source 2 Viewer
  • CLogicPlayerProxy
  • CLogicProximity
  • CLogicRelay
  • CLogicScript
  • CLogicalEntity
  • CMarkupVolume
  • CMarkupVolumeTagged
  • CMarkupVolumeTagged_AI_HLVR
  • CMarkupVolumeTagged_Group
  • CMarkupVolumeTagged_Nav
  • CMarkupVolumeTagged_NavCitadel
  • CMarkupVolumeTagged_NavHLVR
  • CMarkupVolumeTagged_NavL4D
  • CMarkupVolumeWithRef
  • CMaterialModifyControl
  • CMathColorBlend
  • CMathCounter
  • CMathRemap
  • CMessage
  • CMessageEntity
  • CMissile
  • CMissile::CustomDetonator_t
  • CModelPointEntity
  • CMomentaryRotButton
  • CMortarShell
  • CMotorController
  • CMovementSpeedMod
  • CMultiLightProxy
  • CMultiSource
  • CMultiplayRules
  • CMultiplayer_Expresser
  • CNPCMaker
  • CNPCSpawnDestination
  • CNPC_APCDriver
  • CNPC_Alyx
  • CNPC_Antlion
  • CNPC_AntlionGuard
  • CNPC_AttackHelicopter
  • CNPC_AttackHelicopter::GunState_t
  • CNPC_Barnacle
  • CNPC_Barney
  • CNPC_BaseScanner
  • CNPC_BaseZombie
  • CNPC_Bullseye
  • CNPC_BullseyeStriderFocus
  • CNPC_CScanner
  • CNPC_CeilingTurret
  • CNPC_CeilingTurretPulse
  • CNPC_Citizen
  • CNPC_CitizenFloorTurret
  • CNPC_ClawScanner
  • CNPC_Combine
  • CNPC_CombineDropship
  • CNPC_CombineGunship
  • CNPC_CombineS
  • CNPC_Crow
  • CNPC_Dog
  • CNPC_Eli
  • CNPC_EnemyFinder
  • CNPC_EnemyFinderCombineCannon
  • CNPC_FloorTurret
  • CNPC_Furniture
  • CNPC_Hunter
  • CNPC_Hunter::HunterEyeStates_t
  • CNPC_Kleiner
  • CNPC_Magnusson
  • CNPC_Manhack
  • CNPC_MetroPolice
  • CNPC_Pigeon
  • CNPC_PlayerCompanion
  • CNPC_PlayerCompanion::eCoverType
  • CNPC_PoisonZombie
  • CNPC_Proxy
  • CNPC_ReviverStorm
  • CNPC_RollerGrenade
  • CNPC_RollerMine
  • CNPC_Seagull
  • CNPC_Strider
  • CNPC_VRCitizen
  • CNPC_VRCitizenFemale
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CPointEntity
  4. CMessageEntity

CMessageEntity

Inherits from (95 fields)
CPointEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_radius: int32
  • m_messageText: CUtlSymbolLarge
  • m_drawText: bool
  • m_bDeveloperOnly: bool
  • m_bEnabled: bool
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.