MNetworkVarNames
"float m_flAltitude""bool m_bLiftingPrey""bool m_bSwallowingPrey""float m_flHeldItemAltitude""Vector m_vecRoot"
Inherits from (402 fields)
- m_flAltitude: float32
- m_cGibs: int32
- m_flDigestFinish: float32
- m_flVictimHeight: float32
- m_iGrabbedBoneIndex: int32
- m_bPlayedPullSound: bool
- m_bPlayerWasStanding: bool
- m_bHoldItemsForever: bool
- m_flHeldItemAltitude: float32
- m_flDelayTouchGrabUntil: float32
- m_bWaitingBeforeLower: bool
- m_flStartedLiftingAt: float32
- m_flRestUnitsAboveGround: float32
- m_nSpitAttachment: int32
- m_bLowering: bool
- m_flNextBloodTime: float32
- m_nBloodColor: int32
- m_flBarnaclePullSpeed: float32
- m_flBarnacleBasePullSpeed: float32
- m_flLocalTimer: float32
- m_flLastPull: float32
- m_bSwallowingPoison: bool
- m_flLastZDelta: float32
- m_flLastZDeltaMove: float32
- m_szGibNames: char*[4]
Referenced by (2)
Also in