MNetworkExcludeByUserGroup: "LocalPlayerExclusive"
MNetworkVarNames
"float32 m_flNextAttack""float m_flFieldOfView""uint32 m_iAmmo""CHandle< CBaseCombatWeapon > m_hMyWeapons"
Inherits from (140 fields)
- m_bForceServerRagdoll: bool
- m_bPreventWeaponPickup: bool
- m_bApplyStressDamage: bool
- m_nNavHullIdx: uint32
- m_bloodColor: int32
- m_flFieldOfView: float32
- m_impactEnergyScale: float32
- m_LastHitGroup: int32
- m_flDamageAccumulator: float32
- m_iDamageCount: int32
- m_nFaction: int32
- m_iAmmo: uint32[32]
- m_hasBeenInjured: uint32
- m_registeredNavTeam: int32
- m_navMeshID: int32
- m_spawnID: int32
- m_lastInteraction: int32
- m_aFactions: CUtlVector< CUtlVector< CHandle< CBaseEntity > > >
- m_nextSpawnID: int32
Referenced by (13)