Source 2 Viewer
  • CPathTrack
  • CPhysBallSocket
  • CPhysBox
  • CPhysConstraint
  • CPhysConvert
  • CPhysExplosion
  • CPhysFixed
  • CPhysForce
  • CPhysHinge
  • CPhysHingeAlias_phys_hinge_local
  • CPhysImpact
  • CPhysLength
  • CPhysMagnet
  • CPhysMotor
  • CPhysPulley
  • CPhysSlideConstraint
  • CPhysThruster
  • CPhysTorque
  • CPhysicalButton
  • CPhysicsCannister
  • CPhysicsEntitySolver
  • CPhysicsNPCSolver
  • CPhysicsProp
  • CPhysicsPropAlias_physics_prop
  • CPhysicsPropOverride
  • CPhysicsPropRespawnable
  • CPhysicsShake
  • CPhysicsSpring
  • CPhysicsWire
  • CPlasma
  • CPlayerBackpack
  • CPlayerCounterInfo
  • CPlayerInfo
  • CPlayerLocalData
  • CPlayerPeepholeTrigger
  • CPlayerPickupController
  • CPlayerResource
  • CPlayerState
  • CPointAimAt
  • CPointAngleSensor
  • CPointAngularVelocitySensor
  • CPointBonusMapsAccessor
  • CPointBroadcastClientCommand
  • CPointCamera
  • CPointClientCommand
  • CPointClientUIDialog
  • CPointClientUIWorldMoviePanel
  • CPointClientUIWorldPanel
  • CPointClientUIWorldTextPanel
  • CPointCommentaryNode
  • CPointEntity
  • CPointEntityAlias_water_lod_control
  • CPointEntityFader
  • CPointEntityFinder
  • CPointGamestatsCounter
  • CPointGrabbable
  • CPointHLVRPlayerInputModifier
  • CPointHMDAnchor
  • CPointHMDAnchorOverride
  • CPointHintUi
  • CPointHurt
  • CPointLightModifier
  • CPointPlayerMoveConstraint
  • CPointPrefab
  • CPointProximitySensor
  • CPointPush
  • CPointRenderAttrCurve
  • CPointServerCommand
  • CPointSpotlight
  • CPointTeleport
  • CPointTemplate
  • CPointValueRemapper
  • CPointVelocitySensor
  • CPointVortEnergy
  • CPointWorldText
  • CPoseController
  • CPostProcessController
  • CPostProcessingVolume
  • CPrecipitation
  • CPrecipitationBlocker
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CBaseCombatCharacter
  4. CPhysicsCannister

CPhysicsCannister

Inherits from (175 fields)
CBaseCombatCharacterCBaseFlexCBaseAnimatingOverlayCBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_thrustOrigin: Vector
  • m_thruster: CThrustController
  • m_active: bool
  • m_thrustDuration: float32
  • m_damage: float32
  • m_damageRadius: float32
  • m_activateTime: float32
  • m_gasSound: CUtlSymbolLarge
  • m_bFired: bool
  • m_onActivate: CEntityIOOutput
  • m_OnAwakened: CEntityIOOutput
  • m_hPhysicsAttacker: CHandle< CBasePlayer >
  • m_flLastPhysicsInfluenceTime: float32
  • m_hLauncher: CHandle< CBaseEntity >
Machine-readable data for scripts and AI agents: llms.txt.