Source 2 Viewer
CPhysicsNPCSolver
CPhysicsProp
CPhysicsPropAlias_physics_prop
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlasma
CPlayerBackpack
CPlayerCounterInfo
CPlayerInfo
CPlayerLocalData
CPlayerPeepholeTrigger
CPlayerPickupController
CPlayerResource
CPlayerState
CPointAimAt
CPointAngleSensor
CPointAngularVelocitySensor
CPointBonusMapsAccessor
CPointBroadcastClientCommand
CPointCamera
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldMoviePanel
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityAlias_water_lod_control
CPointEntityFader
CPointEntityFinder
CPointGamestatsCounter
CPointGrabbable
CPointHLVRPlayerInputModifier
CPointHMDAnchor
CPointHMDAnchorOverride
CPointHintUi
CPointHurt
CPointLightModifier
CPointPlayerMoveConstraint
CPointPrefab
CPointProximitySensor
CPointPush
CPointRenderAttrCurve
CPointServerCommand
CPointSpotlight
CPointTeleport
CPointTemplate
CPointValueRemapper
CPointVelocitySensor
CPointVortEnergy
CPointWorldText
CPoseController
CPostProcessController
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CProjectedDecal
CPropAPC
CPropAnimatingBreakable
CPropDoorRotating
CPropDoorRotatingBreakable
CPropDoorRotatingPhysics
CPropDryEraseMarker
CPropHMDAvatar
CPropJeep
CPropRussellHeadset
CPropVRHand
CPropVRTrackedObject
CPropVehicle
CPropVehicleDriveable
CPropWeldedPhysics
CPropWeldedPhysicsTarget
CPropWeldedPhysicsToTarget
CPropZipline
CProp_HLVR_Flashlight
CProp_HLVR_Health_Pen
CProp_HLVR_Health_Pen_Capsule
Schemas
ConVars
& Commands
Type
/
to search
Half-Life: Alyx
server
CPointEntity
CPointAngularVelocitySensor
CPointAngularVelocitySensor
Inherits from (95 fields)
CPointEntity
CBaseEntity
CGameEntity
CEntityInstance
IHandleEntity
expand fields
m_hTargetEntity
:
CHandle
<
CBaseEntity
>
m_flThreshold
:
float32
m_nLastCompareResult
:
int32
m_nLastFireResult
:
int32
m_flFireTime
:
float32
m_flFireInterval
:
float32
m_flLastAngVelocity
:
float32
m_lastOrientation
:
QAngle
m_vecAxis
:
Vector
m_bUseHelper
:
bool
m_AngularVelocity
:
CEntityOutputTemplate
<
float32
>
m_OnLessThan
:
CEntityIOOutput
m_OnLessThanOrEqualTo
:
CEntityIOOutput
m_OnGreaterThan
:
CEntityIOOutput
m_OnGreaterThanOrEqualTo
:
CEntityIOOutput
m_OnEqualTo
:
CEntityIOOutput
Also in
Counter-Strike 2
Dota 2
Deadlock