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CPhysicsEntitySolver
CPhysicsNPCSolver
CPhysicsProp
CPhysicsPropAlias_physics_prop
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlasma
CPlayerBackpack
CPlayerCounterInfo
CPlayerInfo
CPlayerLocalData
CPlayerPeepholeTrigger
CPlayerPickupController
CPlayerResource
CPlayerState
CPointAimAt
CPointAngleSensor
CPointAngularVelocitySensor
CPointBonusMapsAccessor
CPointBroadcastClientCommand
CPointCamera
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldMoviePanel
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityAlias_water_lod_control
CPointEntityFader
CPointEntityFinder
CPointGamestatsCounter
CPointGrabbable
CPointHLVRPlayerInputModifier
CPointHMDAnchor
CPointHMDAnchorOverride
CPointHintUi
CPointHurt
CPointLightModifier
CPointPlayerMoveConstraint
CPointPrefab
CPointProximitySensor
CPointPush
CPointRenderAttrCurve
CPointServerCommand
CPointSpotlight
CPointTeleport
CPointTemplate
CPointValueRemapper
CPointVelocitySensor
CPointVortEnergy
CPointWorldText
CPoseController
CPostProcessController
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CProjectedDecal
CPropAPC
CPropAnimatingBreakable
CPropDoorRotating
CPropDoorRotatingBreakable
CPropDoorRotatingPhysics
CPropDryEraseMarker
CPropHMDAvatar
CPropJeep
CPropRussellHeadset
CPropVRHand
CPropVRTrackedObject
CPropVehicle
CPropVehicleDriveable
CPropWeldedPhysics
CPropWeldedPhysicsTarget
CPropWeldedPhysicsToTarget
CPropZipline
CProp_HLVR_Flashlight
CProp_HLVR_Health_Pen
Schemas
ConVars
& Commands
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Half-Life: Alyx
server
CPointEntity
CPointAngleSensor
CPointAngleSensor
Inherits from (95 fields)
CPointEntity
CBaseEntity
CGameEntity
CEntityInstance
IHandleEntity
expand fields
m_bDisabled
:
bool
m_nLookAtName
:
CUtlSymbolLarge
m_hTargetEntity
:
CHandle
<
CBaseEntity
>
m_hLookAtEntity
:
CHandle
<
CBaseEntity
>
m_flDuration
:
float32
m_flDotTolerance
:
float32
m_flFacingTime
:
float32
m_bFired
:
bool
m_OnFacingLookat
:
CEntityIOOutput
m_OnNotFacingLookat
:
CEntityIOOutput
m_TargetDir
:
CEntityOutputTemplate
<
Vector
>
m_FacingPercentage
:
CEntityOutputTemplate
<
float32
>
Also in
Counter-Strike 2
Deadlock