Source 2 Viewer
  • COrnamentProp
  • CParticleLight
  • CParticlePerformanceMonitor
  • CParticleSystem
  • CPassengerInfo
  • CPassengerRole
  • CPassengerSeat
  • CPassengerSeatTransition
  • CPathCorner
  • CPathCornerCrash
  • CPathKeyFrame
  • CPathParticleRope
  • CPathTrack
  • CPhysBallSocket
  • CPhysBox
  • CPhysConstraint
  • CPhysConvert
  • CPhysExplosion
  • CPhysFixed
  • CPhysForce
  • CPhysHinge
  • CPhysHingeAlias_phys_hinge_local
  • CPhysImpact
  • CPhysLength
  • CPhysMagnet
  • CPhysMotor
  • CPhysPulley
  • CPhysSlideConstraint
  • CPhysThruster
  • CPhysTorque
  • CPhysicalButton
  • CPhysicsCannister
  • CPhysicsEntitySolver
  • CPhysicsNPCSolver
  • CPhysicsProp
  • CPhysicsPropAlias_physics_prop
  • CPhysicsPropOverride
  • CPhysicsPropRespawnable
  • CPhysicsShake
  • CPhysicsSpring
  • CPhysicsWire
  • CPlasma
  • CPlayerBackpack
  • CPlayerCounterInfo
  • CPlayerInfo
  • CPlayerLocalData
  • CPlayerPeepholeTrigger
  • CPlayerPickupController
  • CPlayerResource
  • CPlayerState
  • CPointAimAt
  • CPointAngleSensor
  • CPointAngularVelocitySensor
  • CPointBonusMapsAccessor
  • CPointBroadcastClientCommand
  • CPointCamera
  • CPointClientCommand
  • CPointClientUIDialog
  • CPointClientUIWorldMoviePanel
  • CPointClientUIWorldPanel
  • CPointClientUIWorldTextPanel
  • CPointCommentaryNode
  • CPointEntity
  • CPointEntityAlias_water_lod_control
  • CPointEntityFader
  • CPointEntityFinder
  • CPointGamestatsCounter
  • CPointGrabbable
  • CPointHLVRPlayerInputModifier
  • CPointHMDAnchor
  • CPointHMDAnchorOverride
  • CPointHintUi
  • CPointHurt
  • CPointLightModifier
  • CPointPlayerMoveConstraint
  • CPointPrefab
  • CPointProximitySensor
  • CPointPush
  • CPointRenderAttrCurve
  • CPointServerCommand
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CPointEntity
  4. CPhysForce

CPhysForce

abstract
Inherits from (95 fields)
CPointEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_nameAttach: CUtlSymbolLarge
  • m_force: float32
  • m_forceTime: float32
  • m_attachedObject: CHandle< CBaseEntity >
  • m_wasRestored: bool
  • m_integrator: CConstantForceController
Referenced by (2)
CPhysThrusterCPhysTorque
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.