MNetworkExcludeByName: "m_ArmorValue"
MNetworkExcludeByUserGroup: "FogController"
MNetworkIncludeByName: "m_iMaxHealth"
MNetworkIncludeByUserGroup
"Player""LocalPlayerExclusive"
Inherits from (175 fields)
- m_StuckLast: int32
- m_nButtons: uint64
- m_afButtonPressed: uint64
- m_afButtonReleased: uint64
- m_afButtonLast: uint64
- m_afButtonDisabled: uint64
- m_afButtonForced: uint64
- m_fOnTarget: boolMNetworkUserGroup: "LocalPlayerExclusive"
- m_szAnimExtension: char[32]
- m_nUpdateRate: int32
- m_fLerpTime: float32
- m_bLagCompensation: bool
- m_bPredictWeapons: bool
- m_Activity: int32
- MNetworkUserGroup: "Player"
- m_flPreventUseTime: float32
- m_iTrain: int32
- m_iRespawnFrames: float32
- m_afPhysicsFlags: uint32
- MNetworkUserGroup: "Player"
- m_iVehicleAnalogBias: int32
- m_bPauseBonusProgress: bool
- m_lastDamageAmount: int32
- m_fTimeLastHurt: float32
- m_DmgTake: float32
- m_DmgSave: float32
- m_bitsDamageType: int32
- m_bitsHUDDamage: int32
- m_flDeathTime: float32MNetworkUserGroup: "LocalPlayerExclusive"
- m_flDeathAnimTime: float32
- m_iFOV: uint32
- m_iDefaultFOV: uint32
- m_iFOVStart: uint32
- m_flFOVTime: float32
- m_iObserverLastMode: int32
- m_bForcedObserverMode: bool
- m_tbdPrev: float32
- m_idrowndmg: int32
- m_idrownrestored: int32
- m_nPoisonDmg: int32
- m_nPoisonRestored: int32
- m_rgbTimeBasedDamage: uint8[8]
- m_vphysicsCollisionState: int32
- m_fNextSuicideTime: float32
- m_iSuicideCustomKillFlags: int32
- m_fDelay: float32
- m_fReplayEnd: float32
- MNetworkUserGroup: "LocalPlayerExclusive"
- m_nCommandsSimulatedThisTick: int32
- m_touchedPhysObject: bool
- m_bPhysicsWasFrozen: bool
- m_iPlayerSound: int32
- m_iTargetVolume: int32
- m_rgItems: int32[5]
- m_flgeigerRange: float32
- m_flgeigerDelay: float32
- m_igeigerRangePrev: int32
- m_fInitHUD: bool
- m_fGameHUDInitialized: bool
- m_fWeapon: bool
- m_iUpdateTime: int32
- m_iFrags: int32
- m_iDeaths: int32
- m_flNextDecalTime: float32
- m_flNextTauntTime: float32
- m_bIsLowViolence: bool
- m_ArmorValue: int32
- m_AirFinished: float32
- m_PainFinished: float32
- m_iPlayerLocked: int32
- m_bVRControllerSupportsSkeleton: bool[2]
- m_bSaveLoad: bool
- m_flStepSoundTime: float32
- m_bAllowInstantSpawn: bool
- m_flMaxspeed: float32
- m_flWaterJumpTime: float32
- m_nImpulse: int32
- m_flSwimSoundTime: float32
- m_flFlashTime: float32
- m_nDrownDmgRate: int32
- m_nNumCrouches: int32
- m_bDuckToggled: bool
- m_flForwardMove: float32
- m_flSideMove: float32
- m_nNumCrateHudHints: int32
- m_bHMDActive: boolMNetworkUserGroup: "LocalPlayerExclusive"
- m_bGamePaused: bool
- m_nTickBase: uint32
- m_nOldTickBase: int32
- m_bForceOrigin: bool
- m_fLastPlayerTalkTime: float32
- MNetworkUserGroup: "LocalPlayerExclusive"
- m_flOldPlayerZ: float32
- m_flOldPlayerViewOffsetZ: float32
- m_bPlayerUnderwater: bool
- m_flLastAttackTime: float32
- MNetworkUserGroup: "Player"
- MNetworkUserGroup: "LocalPlayerExclusive"
- MNetworkUserGroup: "LocalPlayerExclusive"
- m_flConstraintRadius: float32MNetworkUserGroup: "LocalPlayerExclusive"
- m_flConstraintWidth: float32MNetworkUserGroup: "LocalPlayerExclusive"
- m_flConstraintSpeedFactor: float32MNetworkUserGroup: "LocalPlayerExclusive"
- m_bConstraintPastRadius: boolMNetworkUserGroup: "LocalPlayerExclusive"
- m_szNetname: char[32]
- m_flLaggedMovementValue: float32MNetworkUserGroup: "LocalPlayerExclusive"
- m_flVehicleViewFOV: float32
- m_nVehicleViewSavedFrame: int32
- m_nBodyPitchPoseParam: int32
- m_szLastPlaceName: char[18]
- m_szNetworkIDString: char[64]
- m_surfaceFriction: float32
- m_chTextureType: char
- m_chPreviousTextureType: char
- m_bhasHaptics: bool
- m_autoKickDisabled: bool
- m_bStandToggle: bool
- m_bStandTogglePrevious: bool
- m_bStandButtonPrev: bool
- m_flStandToggleTime: float32
- m_bCrouchToggle: bool
- m_bCrouchTogglePrevious: bool
- m_bCrouchButtonPrev: bool
- m_flCrouchToggleTime: float32
- m_flAdjustHeightHoldingTime: float32
- m_bAdjustHeightHolding: bool
- m_flBaseHeadOffset: float32
- m_flPredictedHeightOffset: float32
- m_flCurrentHeadOffset: float32
- m_lastEntitySteadyState: float32
- m_availableEntitySteadyState: int32
- m_playerInPVS: CBitVec< 64 >
- m_hasAnySteadyStateEnts: bool
- m_bSplitScreenPlayer: bool
- m_nUnHoldableButtons: uint64MNetworkUserGroup: "LocalPlayerExclusive"
Referenced by (37)
Also in