Source 2 Viewer
  • EntityDisolveType_t
  • GGState_t
  • GameActivity_t
  • GrabLocation_t
  • HLVRConsoleStationState_t
  • HLVRConsoleTankState_t
  • HLVRCraftingStation_t
  • HLVRGloveBonemergeTarget_t
  • HLVRHealthStationState_t
  • HLVRInventoryItem_t
  • HLVRSteamStat_Global
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  • HandHistoryInfo_t
  • HierarchyType_t
  • IClientAlphaProperty
  • IDamageHandler
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  • IRagdoll
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  • IntervalTimer
  • JiggleData
  • LOSSpeculativeMuzzle_t
  • LadderMove_t
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  • MaterialModifyMode_t
  • MoveCollide_t
  • MoveType_t
  • NPC_STATE
  • OnFrame
  • ParticleIndex_t
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  • PointWorldTextJustifyHorizontal_t
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  • PoseController_FModType_t
  • PostProcessParameterNames_t
  • PostProcessParameters_t
  • PrecipitationType_t
  • RagdollBlendDirection
  • RenderFx_t
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  • ScreenEffectType_t
  • ShadowType_t
  • ShakeCommand_t
  • ShardSolid_t
  • ShatterDamageCause
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  • SlideMaterialList_t
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  • TimedEvent
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  • TransitioningLayer_t
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  • VPhysicsCollisionAttribute_t
  • ValueRemapperHapticsType_t
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  • ValueRemapperOutputType_t
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  • ViewLockData_t
  • WeaponState_t
  • WorldTextAttachmentType_t
  • WorldTextPanelHorizontalAlign_t
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  • audioparams_t
  • c_vehicleview_t
  • constraint_axislimit_t
  • constraint_breakableparams_t
  • constraint_hingeparams_t
  • eCarryLerpType
  • eLiteralHandType
  • eLogicalHandType
  • fogparams_t
  • gamerules_roundstate_t
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. IntervalTimer

IntervalTimer

MNetworkVarNames: "float32 m_timestamp"
  • m_timestamp: float32
    MNetworkEnable
Referenced by (5)
CTimelineCBaseCombatCharacterm_aliveTimerCBaseCombatCharacter::DamageHistoryintervalCBasePlayerm_lastHeldVoteTimerCBasePlayerm_timeSinceCommandSimulated
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.