Source 2 Viewer
C_WorldUIInteractController
C_XenBlindZombieSpores
C_XenFoliageTurretProjectile
C_XenHearingFlower
C_fogplayerparams_t
CarryType_t
Class_T
CombineClasses_t
CountdownTimer
DamageOptions_t
DoorState_t
EHLVRWeaponType
EShotgunAutoloaderState
EShotgunGrenadeState
EShotgunSpeedLoaderState
EShotgunStates
EShotgunTubeState
EntityDisolveType_t
GGState_t
GameActivity_t
GrabLocation_t
HLVRConsoleStationState_t
HLVRConsoleTankState_t
HLVRCraftingStation_t
HLVRGloveBonemergeTarget_t
HLVRHealthStationState_t
HLVRInventoryItem_t
HLVRSteamStat_Global
HLVRSteamStat_PerSlotPerChapter
HandHistoryInfo_t
HierarchyType_t
IClientAlphaProperty
IDamageHandler
IPlayerTeleportListener
IRagdoll
IVehicle
IntervalTimer
JiggleData
LOSSpeculativeMuzzle_t
LadderMove_t
LatchDirtyPermission_t
MaterialModifyMode_t
MoveCollide_t
MoveType_t
NPC_STATE
OnFrame
ParticleIndex_t
PerformanceMode_t
PointWorldTextJustifyHorizontal_t
PointWorldTextJustifyVertical_t
PointWorldTextReorientMode_t
PoseController_FModType_t
PostProcessParameterNames_t
PostProcessParameters_t
PrecipitationType_t
RagdollBlendDirection
RenderFx_t
RenderMode_t
ScreenEffectType_t
ShadowType_t
ShakeCommand_t
ShardSolid_t
ShatterDamageCause
ShatterGlassStressType
ShatterPanelMode
ShatterSurface_t
SlideMaterialList_t
SolidType_t
SurroundingBoundsType_t
TeleportGoalData_t
TimedEvent
TimelineCompression_t
TonemapParameters_t
TransitioningLayer_t
UpgradeEntry_t
VPhysicsCollisionAttribute_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
Schemas
ConVars
& Commands
Type
/
to search
Half-Life: Alyx
client
GameActivity_t
GameActivity_t
uint32_t
ACT_CROUCHIDLE_RIFLE
=
1500
0x05DC
ACT_IDLE_INJURED_RIFLE
=
1501
0x05DD
ACT_WALK_INJURED_RIFLE
=
1502
0x05DE
ACT_RUN_INJURED_RIFLE
=
1503
0x05DF
ACT_DEPLOY_RIFLE
=
1504
0x05E0
ACT_PRIMARYATTACK_RIFLE
=
1505
0x05E1
ACT_RELOAD_RIFLE
=
1506
0x05E2
ACT_IDLE_CALM_RIFLE
=
1507
0x05E3
ACT_WALK_CALM_RIFLE
=
1508
0x05E4
ACT_RUN_CALM_RIFLE
=
1509
0x05E5
ACT_MELEE_SWEEP_RIFLE_IDLE
=
1510
0x05E6
ACT_MELEE_SHOVE_RIFLE_IDLE
=
1511
0x05E7
ACT_MELEE_STRAIGHT_RIFLE_IDLE
=
1512
0x05E8
ACT_MELEE_SWEEP_RIFLE_RUN
=
1513
0x05E9
ACT_MELEE_SHOVE_RIFLE_RUN
=
1514
0x05EA
ACT_MELEE_STRAIGHT_RIFLE_RUN
=
1515
0x05EB
ACT_TERROR_PULLED_RUN_RIFLE
=
1516
0x05EC
ACT_MELEE_STOMP_RIFLE_IDLE
=
1517
0x05ED
ACT_MELEE_STOMP_RIFLE_WALK
=
1518
0x05EE
ACT_IDLE_SHOTGUN
=
1519
0x05EF
ACT_WALK_SHOTGUN
=
1520
0x05F0
ACT_RUN_SHOTGUN
=
1521
0x05F1
ACT_IDLE_CALM_SHOTGUN
=
1522
0x05F2
ACT_CROUCHIDLE_SHOTGUN
=
1523
0x05F3
ACT_RUN_CROUCH_SHOTGUN
=
1524
0x05F4
ACT_DEPLOY_SHOTGUN
=
1525
0x05F5
ACT_PRIMARYATTACK_SHOTGUN
=
1526
0x05F6
ACT_RELOAD_SHOTGUN_START
=
1527
0x05F7
ACT_RELOAD_SHOTGUN_LOOP
=
1528
0x05F8
ACT_RELOAD_SHOTGUN_END
=
1529
0x05F9
ACT_IDLE_PUMPSHOTGUN
=
1530
0x05FA
ACT_CROUCHIDLE_PUMPSHOTGUN
=
1531
0x05FB
ACT_IDLE_CALM_PUMPSHOTGUN
=
1532
0x05FC
ACT_IDLE_INJURED_PUMPSHOTGUN
=
1533
0x05FD
ACT_WALK_PUMPSHOTGUN
=
1534
0x05FE
ACT_RUN_CROUCH_PUMPSHOTGUN
=
1535
0x05FF
ACT_RUN_PUMPSHOTGUN
=
1536
0x0600
ACT_WALK_CALM_PUMPSHOTGUN
=
1537
0x0601
ACT_RUN_CALM_PUMPSHOTGUN
=
1538
0x0602
ACT_WALK_INJURED_PUMPSHOTGUN
=
1539
0x0603
ACT_RUN_INJURED_PUMPSHOTGUN
=
1540
0x0604
ACT_PRIMARYATTACK_PUMPSHOTGUN
=
1541
0x0605
ACT_RELOAD_PUMPSHOTGUN_START
=
1542
0x0606
ACT_RELOAD_PUMPSHOTGUN_LOOP
=
1543
0x0607
ACT_RELOAD_PUMPSHOTGUN_END
=
1544
0x0608
ACT_RELOAD_GRENADE_LAUNCHER
=
1545
0x0609
ACT_IDLE_GREN
=
1546
0x060A
ACT_CROUCHIDLE_GREN
=
1547
0x060B
ACT_IDLE_INJURED_GREN
=
1548
0x060C
ACT_RUN_GREN
=
1549
0x060D
ACT_WALK_GREN
=
1550
0x060E
ACT_RUN_CROUCH_GREN
=
1551
0x060F
ACT_DEPLOY_GREN
=
1552
0x0610
ACT_WALK_INJURED_GREN
=
1553
0x0611
ACT_RUN_INJURED_GREN
=
1554
0x0612
ACT_PRIMARYATTACK_GREN1_IDLE
=
1555
0x0613
ACT_PRIMARYATTACK_GREN2_IDLE
=
1556
0x0614
ACT_PRIMARYATTACK_GREN1_RUN
=
1557
0x0615
ACT_PRIMARYATTACK_GREN2_RUN
=
1558
0x0616
ACT_IDLE_GREN_PULL_BACK
=
1559
0x0617
ACT_CROUCHIDLE_GREN_PULL_BACK
=
1560
0x0618
ACT_IDLE_INJURED_GREN_PULL_BACK
=
1561
0x0619
ACT_RUN_GREN_PULL_BACK
=
1562
0x061A
ACT_WALK_GREN_PULL_BACK
=
1563
0x061B
ACT_RUN_CROUCH_GREN_PULL_BACK
=
1564
0x061C
ACT_WALK_INJURED_GREN_PULL_BACK
=
1565
0x061D
ACT_RUN_INJURED_GREN_PULL_BACK
=
1566
0x061E
ACT_IDLE_SNIPER
=
1567
0x061F
ACT_CROUCHIDLE_SNIPER
=
1568
0x0620
ACT_IDLE_CALM_SNIPER
=
1569
0x0621
ACT_IDLE_INJURED_SNIPER
=
1570
0x0622
ACT_WALK_SNIPER
=
1571
0x0623
ACT_RUN_CROUCH_SNIPER
=
1572
0x0624
ACT_RUN_SNIPER
=
1573
0x0625
ACT_WALK_CALM_SNIPER
=
1574
0x0626
ACT_RUN_CALM_SNIPER
=
1575
0x0627
ACT_WALK_INJURED_SNIPER
=
1576
0x0628
ACT_RUN_INJURED_SNIPER
=
1577
0x0629
ACT_IDLE_SNIPER_ZOOMED
=
1578
0x062A
ACT_CROUCHIDLE_SNIPER_ZOOMED
=
1579
0x062B
ACT_IDLE_INJURED_SNIPER_ZOOMED
=
1580
0x062C
ACT_IDLE_SNIPER_MILITARY
=
1581
0x062D
ACT_IDLE_SNIPER_MILITARYZOOMED
=
1582
0x062E
ACT_CROUCHIDLE_SNIPER_MILITARY
=
1583
0x062F
ACT_CROUCHIDLE_SNIPER_MILITARYZOOMED
=
1584
0x0630
ACT_IDLE_CALM_SNIPER_MILITARY
=
1585
0x0631
ACT_IDLE_INJURED_SNIPER_MILITARY
=
1586
0x0632
ACT_IDLE_INJURED_SNIPER_MILITARYZOOMED
=
1587
0x0633
ACT_RUN_CROUCH_SNIPER_MILITARY
=
1588
0x0634
ACT_WALK_SNIPER_MILITARY
=
1589
0x0635
ACT_RUN_SNIPER_MILITARY
=
1590
0x0636
ACT_WALK_CALM_SNIPER_MILITARY
=
1591
0x0637
ACT_RUN_CALM_SNIPER_MILITARY
=
1592
0x0638
ACT_WALK_INJURED_SNIPER_MILITARY
=
1593
0x0639
ACT_RUN_INJURED_SNIPER_MILITARY
=
1594
0x063A
ACT_IDLE_SMG
=
1595
0x063B
ACT_WALK_SMG
=
1596
0x063C
ACT_RUN_SMG
=
1597
0x063D
ACT_CROUCHIDLE_SMG
=
1598
0x063E
ACT_RUN_CROUCH_SMG
=
1599
0x063F
ACT_IDLE_INJURED_SMG
=
1600
0x0640
ACT_WALK_INJURED_SMG
=
1601
0x0641
ACT_RUN_INJURED_SMG
=
1602
0x0642
ACT_IDLE_CALM_SMG
=
1603
0x0643
ACT_WALK_CALM_SMG
=
1604
0x0644
ACT_RUN_CALM_SMG
=
1605
0x0645
ACT_PRIMARYATTACK_SMG
=
1606
0x0646
ACT_RELOAD_SMG
=
1607
0x0647
ACT_IDLE_FIRSTAIDKIT
=
1608
0x0648
ACT_CROUCHIDLE_FIRSTAIDKIT
=
1609
0x0649
ACT_IDLE_INJURED_FIRSTAIDKIT
=
1610
0x064A
ACT_RUN_FIRSTAIDKIT
=
1611
0x064B
ACT_WALK_FIRSTAIDKIT
=
1612
0x064C
ACT_RUN_CROUCH_FIRSTAIDKIT
=
1613
0x064D
ACT_WALK_INJURED_FIRSTAIDKIT
=
1614
0x064E
ACT_RUN_INJURED_FIRSTAIDKIT
=
1615
0x064F
ACT_MELEE_SWEEP_FIRSTAIDKIT
=
1616
0x0650
ACT_CROUCHIDLE_PISTOL
=
1617
0x0651
ACT_RUN_CROUCH_PISTOL
=
1618
0x0652
ACT_IDLE_INJURED_PISTOL
=
1619
0x0653
ACT_WALK_INJURED_PISTOL
=
1620
0x0654
ACT_RUN_INJURED_PISTOL
=
1621
0x0655
ACT_DEPLOY_PISTOL
=
1622
0x0656
ACT_PRIMARYATTACK_PISTOL
=
1623
0x0657
ACT_IDLE_CALM_PISTOL
=
1624
0x0658
ACT_WALK_CALM_PISTOL
=
1625
0x0659
ACT_RUN_CALM_PISTOL
=
1626
0x065A
ACT_IDLE_ELITES
=
1627
0x065B
ACT_WALK_ELITES
=
1628
0x065C
ACT_RUN_ELITES
=
1629
0x065D
ACT_CROUCHIDLE_ELITES
=
1630
0x065E
ACT_RUN_CROUCH_ELITES
=
1631
0x065F
ACT_IDLE_INJURED_ELITES
=
1632
0x0660
ACT_WALK_INJURED_ELITES
=
1633
0x0661
ACT_RUN_INJURED_ELITES
=
1634
0x0662
ACT_DEPLOY_ELITES
=
1635
0x0663
ACT_PRIMARYATTACK_ELITES_R
=
1636
0x0664
ACT_PRIMARYATTACK_ELITES_L
=
1637
0x0665
ACT_IDLE_CALM_ELITES
=
1638
0x0666
ACT_WALK_CALM_ELITES
=
1639
0x0667
ACT_RUN_CALM_ELITES
=
1640
0x0668
ACT_RELOAD_ELITES
=
1641
0x0669
ACT_RELOAD_M4
=
1642
0x066A
ACT_PRIMARYATTACK_XM1014
=
1643
0x066B
ACT_PRIMARYATTACK_M3S90
=
1644
0x066C
ACT_VM_MELEE
=
1645
0x066D
ACT_VM_SHOOT_LAYER
=
1646
0x066E
ACT_VM_PRIMARYATTACK_LAYER
=
1647
0x066F
ACT_VM_SECONDARYATTACK_LAYER
=
1648
0x0670
ACT_VM_MELEE_LAYER
=
1649
0x0671
ACT_VM_PICKUP_LAYER
=
1650
0x0672
ACT_VM_PICKUP_CLIPIN
=
1651
0x0673
ACT_VM_PICKUP_CLIPIN_LAYER
=
1652
0x0674
ACT_VM_PICKUP_CHARGING
=
1653
0x0675
ACT_VM_PICKUP_CHARGING_LAYER
=
1654
0x0676
ACT_VM_PICKUP_FASSIST
=
1655
0x0677
ACT_VM_PICKUP_FASSIST_LAYER
=
1656
0x0678
ACT_VM_RELOAD_PUMP
=
1657
0x0679
ACT_VM_RELOAD_PUMP_LAYER
=
1658
0x067A
ACT_VM_RELOAD_LAYER
=
1659
0x067B
ACT_VM_RELOAD_CLIPOUT
=
1660
0x067C
ACT_VM_RELOAD_CLIPOUT_LAYER
=
1661
0x067D
ACT_VM_RELOAD_CLIPIN
=
1662
0x067E
ACT_VM_RELOAD_CLIPIN_LAYER
=
1663
0x067F
ACT_VM_RELOAD_EMPTY_LAYER
=
1664
0x0680
ACT_VM_RELOAD_EMPTY_CLIPOUT
=
1665
0x0681
ACT_VM_RELOAD_EMPTY_CLIPOUT_LAYER
=
1666
0x0682
ACT_VM_RELOAD_EMPTY_CLIPIN
=
1667
0x0683
ACT_VM_RELOAD_EMPTY_CLIPIN_LAYER
=
1668
0x0684
ACT_VM_RELOAD_EMPTY_CLIPIN2
=
1669
0x0685
ACT_VM_RELOAD_EMPTY_CLIPIN2_LAYER
=
1670
0x0686
ACT_VM_DEPLOY_LAYER
=
1671
0x0687
ACT_VM_THROW_LAYER
=
1672
0x0688
ACT_VM_PULLPIN_LAYER
=
1673
0x0689
ACT_VM_IDLE_DUAL_PISTOL
=
1674
0x068A
ACT_VM_DEPLOY_DUAL_PISTOL
=
1675
0x068B
ACT_VM_DEPLOY_DUAL_PISTOL_LAYER
=
1676
0x068C
ACT_VM_PRIMARYATTACK_DUAL_PISTOL
=
1677
0x068D
ACT_VM_SHOOT_DUAL_PISTOL_LAYER
=
1678
0x068E
ACT_VM_SECONDARYATTACK_DUAL_PISTOL
=
1679
0x068F
ACT_VM_SECONDARYATTACK_DUAL_PISTOL_LAYER
=
1680
0x0690
ACT_VM_RELOAD_DUAL_PISTOL
=
1681
0x0691
ACT_VM_RELOAD_DUAL_PISTOL_LAYER
=
1682
0x0692
ACT_VM_RELOAD_CLIPOUT_DUAL_PISTOL
=
1683
0x0693
ACT_VM_RELOAD_CLIPOUT_DUAL_PISTOL_LAYER
=
1684
0x0694
ACT_VM_RELOAD_CLIPIN_DUAL_PISTOL
=
1685
0x0695
ACT_VM_RELOAD_CLIPIN_DUAL_PISTOL_LAYER
=
1686
0x0696
ACT_VM_RELOAD_EMPTY_DUAL_PISTOL
=
1687
0x0697
ACT_VM_RELOAD_EMPTY_DUAL_PISTOL_LAYER
=
1688
0x0698
ACT_VM_RELOAD_EMPTY_CLIPOUT_DUAL_PISTOL
=
1689
0x0699
ACT_VM_RELOAD_EMPTY_CLIPOUT_DUAL_PISTOL_LAYER
=
1690
0x069A
ACT_VM_RELOAD_EMPTY_CLIPIN_DUAL_PISTOL
=
1691
0x069B
ACT_VM_RELOAD_EMPTY_CLIPIN_DUAL_PISTOL_LAYER
=
1692
0x069C
ACT_VM_RELOAD_EMPTY_CLIPIN2_DUAL_PISTOL
=
1693
0x069D
ACT_VM_RELOAD_EMPTY_CLIPIN2_DUAL_PISTOL_LAYER
=
1694
0x069E
ACT_VM_PICKUP_DUAL_PISTOL
=
1695
0x069F
ACT_VM_PICKUP_DUAL_PISTOL_LAYER
=
1696
0x06A0
ACT_VM_PICKUP_CLIPIN_DUAL_PISTOL
=
1697
0x06A1
ACT_VM_PICKUP_CLIPIN_DUAL_PISTOL_LAYER
=
1698
0x06A2
ACT_VM_PICKUP_CHARGING_DUAL_PISTOL
=
1699
0x06A3
ACT_VM_PICKUP_CHARGING_DUAL_PISTOL_LAYER
=
1700
0x06A4
ACT_VM_MELEE_DUAL_PISTOL
=
1701
0x06A5
ACT_VM_MELEE_DUAL_PISTOL_LAYER
=
1702
0x06A6
ACT_VM_IDLE_PISTOL
=
1703
0x06A7
ACT_VM_DEPLOY_PISTOL
=
1704
0x06A8
ACT_VM_DEPLOY_PISTOL_LAYER
=
1705
0x06A9
ACT_VM_PRIMARYATTACK_PISTOL
=
1706
0x06AA
ACT_VM_SHOOT_PISTOL_LAYER
=
1707
0x06AB
ACT_VM_RELOAD_PISTOL
=
1708
0x06AC
ACT_VM_RELOAD_PISTOL_LAYER
=
1709
0x06AD
ACT_VM_RELOAD_CLIPOUT_PISTOL
=
1710
0x06AE
ACT_VM_RELOAD_CLIPOUT_PISTOL_LAYER
=
1711
0x06AF
ACT_VM_RELOAD_EMPTY_PISTOL
=
1712
0x06B0
ACT_VM_RELOAD_EMPTY_PISTOL_LAYER
=
1713
0x06B1
ACT_VM_RELOAD_EMPTY_CLIPOUT_PISTOL
=
1714
0x06B2
ACT_VM_RELOAD_EMPTY_CLIPOUT_PISTOL_LAYER
=
1715
0x06B3
ACT_VM_RELOAD_EMPTY_CLIPIN_PISTOL
=
1716
0x06B4
ACT_VM_RELOAD_EMPTY_CLIPIN_PISTOL_LAYER
=
1717
0x06B5
ACT_VM_MELEE_PISTOL
=
1718
0x06B6
ACT_VM_MELEE_PISTOL_LAYER
=
1719
0x06B7
ACT_VM_IDLE_RIFLE
=
1720
0x06B8
ACT_VM_PICKUP_RIFLE
=
1721
0x06B9
ACT_VM_PICKUP_RIFLE_LAYER
=
1722
0x06BA
ACT_VM_PICKUP_CLIPIN_RIFLE
=
1723
0x06BB
ACT_VM_PICKUP_CLIPIN_RIFLE_LAYER
=
1724
0x06BC
ACT_VM_PICKUP_CHARGING_RIFLE
=
1725
0x06BD
ACT_VM_PICKUP_CHARGING_RIFLE_LAYER
=
1726
0x06BE
ACT_VM_PICKUP_FASSIST_RIFLE
=
1727
0x06BF
ACT_VM_PICKUP_FASSIST_RIFLE_LAYER
=
1728
0x06C0
ACT_VM_DEPLOY_RIFLE
=
1729
0x06C1
ACT_VM_DEPLOY_RIFLE_LAYER
=
1730
0x06C2
ACT_VM_PRIMARYATTACK_RIFLE
=
1731
0x06C3
ACT_VM_SHOOT_RIFLE_LAYER
=
1732
0x06C4
ACT_VM_RELOAD_RIFLE
=
1733
0x06C5
ACT_VM_RELOAD_RIFLE_LAYER
=
1734
0x06C6
ACT_VM_RELOAD_CLIPOUT_RIFLE
=
1735
0x06C7
ACT_VM_RELOAD_CLIPOUT_RIFLE_LAYER
=
1736
0x06C8
ACT_VM_RELOAD_EMPTY_RIFLE
=
1737
0x06C9
ACT_VM_RELOAD_EMPTY_RIFLE_LAYER
=
1738
0x06CA
ACT_VM_RELOAD_EMPTY_CLIPOUT_RIFLE
=
1739
0x06CB
ACT_VM_RELOAD_EMPTY_CLIPOUT_RIFLE_LAYER
=
1740
0x06CC
ACT_VM_RELOAD_EMPTY_CLIPIN_RIFLE
=
1741
0x06CD
ACT_VM_RELOAD_EMPTY_CLIPIN_RIFLE_LAYER
=
1742
0x06CE
ACT_VM_MELEE_RIFLE
=
1743
0x06CF
ACT_VM_MELEE_RIFLE_LAYER
=
1744
0x06D0
ACT_VM_FIDGET_RIFLE_LAYER
=
1745
0x06D1
ACT_VM_IDLE_SMG
=
1746
0x06D2
ACT_VM_PICKUP_SMG
=
1747
0x06D3
ACT_VM_PICKUP_SMG_LAYER
=
1748
0x06D4
ACT_VM_PICKUP_CLIPIN_SMG
=
1749
0x06D5
ACT_VM_PICKUP_CLIPIN_SMG_LAYER
=
1750
0x06D6
ACT_VM_PICKUP_CHARGING_SMG
=
1751
0x06D7
ACT_VM_PICKUP_CHARGING_SMG_LAYER
=
1752
0x06D8
ACT_VM_DEPLOY_SMG
=
1753
0x06D9
ACT_VM_DEPLOY_SMG_LAYER
=
1754
0x06DA
ACT_VM_PRIMARYATTACK_SMG
=
1755
0x06DB
ACT_VM_SHOOT_SMG_LAYER
=
1756
0x06DC
ACT_VM_RELOAD_SMG
=
1757
0x06DD
ACT_VM_RELOAD_SMG_LAYER
=
1758
0x06DE
ACT_VM_RELOAD_CLIPOUT_SMG
=
1759
0x06DF
ACT_VM_RELOAD_CLIPOUT_SMG_LAYER
=
1760
0x06E0
ACT_VM_RELOAD_EMPTY_SMG
=
1761
0x06E1
ACT_VM_RELOAD_EMPTY_SMG_LAYER
=
1762
0x06E2
ACT_VM_RELOAD_EMPTY_CLIPOUT_SMG
=
1763
0x06E3
ACT_VM_RELOAD_EMPTY_CLIPOUT_SMG_LAYER
=
1764
0x06E4
ACT_VM_RELOAD_EMPTY_CLIPIN_SMG
=
1765
0x06E5
ACT_VM_RELOAD_EMPTY_CLIPIN_SMG_LAYER
=
1766
0x06E6
ACT_VM_MELEE_SMG
=
1767
0x06E7
ACT_VM_MELEE_SMG_LAYER
=
1768
0x06E8
ACT_VM_FIDGET_SMG_LAYER
=
1769
0x06E9
ACT_VM_IDLE_SNIPER
=
1770
0x06EA
ACT_VM_PICKUP_SNIPER
=
1771
0x06EB
ACT_VM_PICKUP_SNIPER_LAYER
=
1772
0x06EC
ACT_VM_PICKUP_CLIPIN_SNIPER
=
1773
0x06ED
ACT_VM_PICKUP_CLIPIN_SNIPER_LAYER
=
1774
0x06EE
ACT_VM_PICKUP_CHARGING_SNIPER
=
1775
0x06EF
ACT_VM_PICKUP_CHARGING_SNIPER_LAYER
=
1776
0x06F0
ACT_VM_DEPLOY_SNIPER
=
1777
0x06F1
ACT_VM_DEPLOY_SNIPER_LAYER
=
1778
0x06F2
ACT_VM_PRIMARYATTACK_SNIPER
=
1779
0x06F3
ACT_VM_SHOOT_SNIPER_LAYER
=
1780
0x06F4
ACT_VM_RELOAD_SNIPER
=
1781
0x06F5
ACT_VM_RELOAD_SNIPER_LAYER
=
1782
0x06F6
ACT_VM_RELOAD_CLIPOUT_SNIPER
=
1783
0x06F7
ACT_VM_RELOAD_CLIPOUT_SNIPER_LAYER
=
1784
0x06F8
ACT_VM_RELOAD_EMPTY_SNIPER
=
1785
0x06F9
ACT_VM_RELOAD_EMPTY_SNIPER_LAYER
=
1786
0x06FA
ACT_VM_RELOAD_EMPTY_CLIPOUT_SNIPER
=
1787
0x06FB
ACT_VM_RELOAD_EMPTY_CLIPOUT_SNIPER_LAYER
=
1788
0x06FC
ACT_VM_RELOAD_EMPTY_CLIPIN_SNIPER
=
1789
0x06FD
ACT_VM_RELOAD_EMPTY_CLIPIN_SNIPER_LAYER
=
1790
0x06FE
ACT_VM_MELEE_SNIPER
=
1791
0x06FF
ACT_VM_MELEE_SNIPER_LAYER
=
1792
0x0700
ACT_VM_FIDGET_SNIPER_LAYER
=
1793
0x0701
ACT_VM_RELOAD_LOOP
=
1794
0x0702
ACT_VM_RELOAD_LOOP_LAYER
=
1795
0x0703
ACT_VM_RELOAD_END
=
1796
0x0704
ACT_VM_RELOAD_END_LAYER
=
1797
0x0705
ACT_COMBINE_THROW_GRENADE
=
1798
0x0706
ACT_COMBINE_LAUNCH_GRENADE
=
1799
0x0707
ACT_COMBINE_BUGBAIT
=
1800
0x0708
ACT_COMBINE_AR2_ALTFIRE
=
1801
0x0709
ACT_WALK_EASY
=
1802
0x070A
ACT_WALK_MARCH
=
1803
0x070B
ACT_HEADCRAB_THREAT_DISPLAY
=
1804
0x070C
ACT_HEADCRAB_HOP_LEFT
=
1805
0x070D
ACT_HEADCRAB_HOP_RIGHT
=
1806
0x070E
ACT_HEADCRAB_DROWN
=
1807
0x070F
ACT_HEADCRAB_BURROW_IN
=
1808
0x0710
ACT_HEADCRAB_BURROW_OUT
=
1809
0x0711
ACT_HEADCRAB_BURROW_IDLE
=
1810
0x0712
ACT_HEADCRAB_CRAWL_FROM_CANISTER_LEFT
=
1811
0x0713
ACT_HEADCRAB_CRAWL_FROM_CANISTER_CENTER
=
1812
0x0714
ACT_HEADCRAB_CRAWL_FROM_CANISTER_RIGHT
=
1813
0x0715
ACT_HEADCRAB_CEILING_FALL
=
1814
0x0716
ACT_HEADCRAB_CEILING_IDLE
=
1815
0x0717
ACT_HEADCRAB_CEILING_DETACH
=
1816
0x0718
ACT_HEADCRAB_CEILING_LAND
=
1817
0x0719
ACT_HEADCRAB_WALK_INJURED
=
1818
0x071A
ACT_HEADCRAB_IDLE_INJURED
=
1819
0x071B
ACT_HEADCRAB_FACE_HUG_PLAYER
=
1820
0x071C
ACT_MANHACK_UNPACK
=
1821
0x071D
ACT_MANHACK_UNPACK_RAPID
=
1822
0x071E
ACT_MANHACK_PACKUP
=
1823
0x071F
ACT_ZOMBIE_END_SPRINT
=
1824
0x0720
ACT_ZOMBIE_SHOVE_BACK
=
1825
0x0721
ACT_ZOMBIE_SHOVE_LEFT
=
1826
0x0722
ACT_ZOMBIE_SHOVE_RIGHT
=
1827
0x0723
ACT_ZOMBIE_DISABLED
=
1828
0x0724
ACT_ZOMBIE_REVIVE
=
1829
0x0725
ACT_ZOMBIE_POUND_SHOULDER
=
1830
0x0726
ACT_ZOMBIE_INTEREST_FORWARD
=
1831
0x0727
ACT_ZOMBIE_INTEREST_BACK
=
1832
0x0728
ACT_ZOMBIE_INTEREST_LEFT
=
1833
0x0729
ACT_ZOMBIE_INTEREST_RIGHT
=
1834
0x072A
ACT_ZOMBIE_BLIND_OBSTACLE_STOP
=
1835
0x072B
ACT_ZOMBIE_BLIND_SNIFF_OBSTACLE
=
1836
0x072C
ACT_ZOMBIE_BLIND_SNIFF_STARTLE
=
1837
0x072D
ACT_ZOMBIE_BLIND_ALERT_IDLE
=
1838
0x072E
ACT_LEANWALL_IDLE
=
1839
0x072F
ACT_LEANWALL_LEFT_IDLE
=
1840
0x0730
ACT_LEANWALL_LEFT_EXIT
=
1841
0x0731
ACT_LEANWALL_LEFT_SHOOT
=
1842
0x0732
ACT_LEANWALL_LEFT_RETURN
=
1843
0x0733
ACT_LEANWALL_LEFT_ENTER
=
1844
0x0734
ACT_LEANWALL_RIGHT_IDLE
=
1845
0x0735
ACT_LEANWALL_RIGHT_EXIT
=
1846
0x0736
ACT_LEANWALL_RIGHT_SHOOT
=
1847
0x0737
ACT_LEANWALL_RIGHT_RETURN
=
1848
0x0738
ACT_LEANWALL_RIGHT_ENTER
=
1849
0x0739
ACT_SCRIPTED_SEQ_PRE_IDLE_A
=
1850
0x073A
ACT_SCRIPTED_SEQ_ENTRY_A
=
1851
0x073B
ACT_SCRIPTED_SEQ_ACTION_A
=
1852
0x073C
ACT_SCRIPTED_SEQ_POST_IDLE_A
=
1853
0x073D
ACT_SCRIPTED_SEQ_PRE_IDLE_B
=
1854
0x073E
ACT_SCRIPTED_SEQ_ENTRY_B
=
1855
0x073F
ACT_SCRIPTED_SEQ_ACTION_B
=
1856
0x0740
ACT_SCRIPTED_SEQ_POST_IDLE_B
=
1857
0x0741
ACT_SCRIPTED_SEQ_PRE_IDLE_C
=
1858
0x0742
ACT_SCRIPTED_SEQ_ENTRY_C
=
1859
0x0743
ACT_SCRIPTED_SEQ_ACTION_C
=
1860
0x0744
ACT_SCRIPTED_SEQ_POST_IDLE_C
=
1861
0x0745
ACT_SCRIPTED_SEQ_PRE_IDLE_D
=
1862
0x0746
ACT_SCRIPTED_SEQ_ENTRY_D
=
1863
0x0747
ACT_SCRIPTED_SEQ_ACTION_D
=
1864
0x0748
ACT_SCRIPTED_SEQ_POST_IDLE_D
=
1865
0x0749
ACT_SCRIPTED_SEQ_PRE_IDLE_E
=
1866
0x074A
ACT_SCRIPTED_SEQ_ENTRY_E
=
1867
0x074B
ACT_SCRIPTED_SEQ_ACTION_E
=
1868
0x074C
ACT_SCRIPTED_SEQ_POST_IDLE_E
=
1869
0x074D
ACT_SCRIPTED_SEQ_PRE_IDLE_F
=
1870
0x074E
ACT_SCRIPTED_SEQ_ENTRY_F
=
1871
0x074F
ACT_SCRIPTED_SEQ_ACTION_F
=
1872
0x0750
ACT_SCRIPTED_SEQ_POST_IDLE_F
=
1873
0x0751
ACT_SCRIPTED_SEQ_PRE_IDLE_G
=
1874
0x0752
ACT_SCRIPTED_SEQ_ENTRY_G
=
1875
0x0753
ACT_SCRIPTED_SEQ_ACTION_G
=
1876
0x0754
ACT_SCRIPTED_SEQ_POST_IDLE_G
=
1877
0x0755
Also in
Dota 2