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SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. Class_T

Class_T

uint32_t
  • CLASS_NONE = 00x00
  • CLASS_PLAYER = 10x01
  • CLASS_PLAYER_ALLY = 20x02
  • CLASS_PLAYER_ALLY_VITAL = 30x03
  • CLASS_ANTLION = 40x04
  • CLASS_BARNACLE = 50x05
  • CLASS_BLOB = 60x06
  • CLASS_BULLSEYE = 70x07
  • CLASS_CITIZEN_PASSIVE = 80x08
  • CLASS_CITIZEN_REBEL = 90x09
  • CLASS_COMBINE = 100x0A
  • CLASS_COMBINE_GUNSHIP = 110x0B
  • CLASS_CONSCRIPT = 120x0C
  • CLASS_HEADCRAB = 130x0D
  • CLASS_MANHACK = 140x0E
  • CLASS_METROPOLICE = 150x0F
  • CLASS_MILITARY = 160x10
  • CLASS_SCANNER = 170x11
  • CLASS_STALKER = 180x12
  • CLASS_VORTIGAUNT = 190x13
  • CLASS_ZOMBIE = 200x14
  • CLASS_PROTOSNIPER = 210x15
  • CLASS_MISSILE = 220x16
  • CLASS_FLARE = 230x17
  • CLASS_EARTH_FAUNA = 240x18
  • CLASS_HACKED_ROLLERMINE = 250x19
  • CLASS_COMBINE_HUNTER = 260x1A
  • CLASS_APCDRIVER = 270x1B
  • CLASS_XEN_FOLIAGE = 280x1C
  • LAST_SHARED_ENTITY_CLASS = 290x1D
Referenced by (2)
CHL2_Playerm_nControlClassRelationship_tclassType
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.