Source 2 Viewer
C_WeaponP250
C_WeaponP90
C_WeaponRevolver
C_WeaponSCAR20
C_WeaponSG556
C_WeaponSSG08
C_WeaponSawedoff
C_WeaponTaser
C_WeaponTec9
C_WeaponUMP45
C_WeaponUSPSilencer
C_WeaponXM1014
C_World
C_WorldModelGloves
C_fogplayerparams_t
CanPlaySequence_t
ChatIgnoreType_t
ChoreoLookAtMode_t
ChoreoLookAtSpeed_t
Class_T
CodeGenAABB_t
CountdownTimer
DamageTypes_t
DebugOverlayBits_t
DecalFlags_t
DecalGroupOption_t
DecalRtEncoding_t
DestructibleHitGroupToDestroy_t
DestructiblePartDestructionDeathBehavior_t
DestructiblePartDestructionRequest_t
Disposition_t
DoorState_t
EContributionScoreFlag_t
EDestructiblePartDamagePassThroughType
EDestructiblePartRadiusDamageApplyType
EDestructibleParts_DestroyParameterFlags
EInButtonState
EKillTypes_t
EProceduralRagdollWeightIndexPropagationMethod
EngineCountdownTimer
EngineLoopState_t
EntityAttachmentType_t
EntityDisolveType_t
EntityDistanceMode_t
EntityEffects_t
EntityPlatformTypes_t
EntityRenderAttribute_t
EntitySpottedState_t
EntitySubclassScope_t
EventAdvanceTick_t
EventAppShutdown_t
EventClientAdvanceNonRenderedFrame_t
EventClientAdvanceTick_t
EventClientFrameSimulate_t
EventClientOutput_t
EventClientPauseSimulate_t
EventClientPollInput_t
EventClientPollNetworking_t
EventClientPostAdvanceTick_t
EventClientPostOutput_t
EventClientPostSimulate_t
EventClientPreOutputParallelWithServer_t
EventClientPreOutput_t
EventClientPreSimulate_t
EventClientProcessGameInput_t
EventClientProcessInput_t
EventClientProcessNetworking_t
EventClientSceneSystemThreadStateChange_t
EventClientSimulate_t
EventFrameBoundary_t
EventModInitialized_t
EventPostAdvanceTick_t
EventPostDataUpdate_t
EventPreDataUpdate_t
EventProfileStorageAvailable_t
EventServerAdvanceTick_t
EventServerBeginAsyncPostTickWork_t
EventServerBeginSimulate_t
EventServerEndAsyncPostTickWork_t
EventServerEndSimulate_t
Type
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Counter-Strike 2
client
Class_T
Class_T
uint32_t
CLASS_NONE
=
0
0x00
CLASS_PLAYER
=
1
0x01
CLASS_PLAYER_ALLY
=
2
0x02
CLASS_C4_FOR_RADAR
=
3
0x03
CLASS_FOOT_CONTACT_SHADOW
=
4
0x04
CLASS_WEAPON
=
5
0x05
CLASS_WATER_SPLASHER
=
6
0x06
CLASS_HUDMODEL_WEAPON
=
7
0x07
CLASS_HUDMODEL_ARMS
=
8
0x08
CLASS_HUDMODEL_ADDON
=
9
0x09
CLASS_WORLDMODEL_GLOVES
=
10
0x0A
CLASS_DOOR
=
11
0x0B
CLASS_PLANTED_C4
=
12
0x0C
NUM_CLASSIFY_CLASSES
=
13
0x0D
Referenced by (3)
CEnvExplosion
m_iClassIgnore
CEnvExplosion
m_iClassIgnore2
RelationshipOverride_t
classType
Also in
Dota 2
Deadlock