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C_WeaponSCAR20
C_WeaponSG556
C_WeaponSSG08
C_WeaponSawedoff
C_WeaponTaser
C_WeaponTec9
C_WeaponUMP45
C_WeaponUSPSilencer
C_WeaponXM1014
C_World
C_WorldModelGloves
C_fogplayerparams_t
CanPlaySequence_t
ChatIgnoreType_t
ChoreoLookAtMode_t
ChoreoLookAtSpeed_t
Class_T
CodeGenAABB_t
CountdownTimer
DamageTypes_t
DebugOverlayBits_t
DecalFlags_t
DecalGroupOption_t
DecalRtEncoding_t
DestructibleHitGroupToDestroy_t
DestructiblePartDestructionDeathBehavior_t
DestructiblePartDestructionRequest_t
Disposition_t
DoorState_t
EContributionScoreFlag_t
EDestructiblePartDamagePassThroughType
EDestructiblePartRadiusDamageApplyType
EDestructibleParts_DestroyParameterFlags
EInButtonState
EKillTypes_t
EProceduralRagdollWeightIndexPropagationMethod
EngineCountdownTimer
EngineLoopState_t
EntityAttachmentType_t
EntityDisolveType_t
EntityDistanceMode_t
EntityEffects_t
EntityPlatformTypes_t
EntityRenderAttribute_t
EntitySpottedState_t
EntitySubclassScope_t
EventAdvanceTick_t
EventAppShutdown_t
EventClientAdvanceNonRenderedFrame_t
EventClientAdvanceTick_t
EventClientFrameSimulate_t
EventClientOutput_t
EventClientPauseSimulate_t
EventClientPollInput_t
EventClientPollNetworking_t
EventClientPostAdvanceTick_t
EventClientPostOutput_t
EventClientPostSimulate_t
EventClientPreOutputParallelWithServer_t
EventClientPreOutput_t
EventClientPreSimulate_t
EventClientProcessGameInput_t
EventClientProcessInput_t
EventClientProcessNetworking_t
EventClientSceneSystemThreadStateChange_t
EventClientSimulate_t
EventFrameBoundary_t
EventModInitialized_t
EventPostAdvanceTick_t
EventPostDataUpdate_t
EventPreDataUpdate_t
EventProfileStorageAvailable_t
EventServerAdvanceTick_t
EventServerBeginAsyncPostTickWork_t
EventServerBeginSimulate_t
EventServerEndAsyncPostTickWork_t
EventServerEndSimulate_t
EventServerPollNetworking_t
EventServerPostAdvanceTick_t
EventServerPostSimulate_t
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Counter-Strike 2
client
DamageTypes_t
DamageTypes_t
uint32_t
DMG_GENERIC
=
0
0x00
DMG_CRUSH
=
1
0x01
DMG_BULLET
=
2
0x02
DMG_SLASH
=
4
0x04
DMG_BURN
=
8
0x08
DMG_VEHICLE
=
16
0x10
DMG_FALL
=
32
0x20
DMG_BLAST
=
64
0x40
DMG_CLUB
=
128
0x80
DMG_SHOCK
=
256
0x0100
DMG_SONIC
=
512
0x0200
DMG_ENERGYBEAM
=
1024
0x0400
DMG_BUCKSHOT
=
2048
0x0800
DMG_BLAST_SURFACE
=
4096
0x1000
DMG_DISSOLVE
=
8192
0x2000
DMG_DROWN
=
16384
0x4000
DMG_POISON
=
32768
0x8000
DMG_RADIATION
=
65536
0x010000
DMG_DROWNRECOVER
=
131072
0x020000
DMG_ACID
=
262144
0x040000
DMG_LASTGENERICFLAG
=
262144
0x040000
MEnumeratorIsNotAFlag
MPropertySuppressEnumerator
DMG_HEADSHOT
=
524288
0x080000
Referenced by (6)
CTakeDamageInfo
m_bitsDamageType
C_PhysPropClientside
m_nDamageType
DestructiblePartDestructionRequest_t
m_nDamageType
CEnvExplosion
m_iCustomDamageType
CPointHurt
m_bitsDamageType
CTriggerHurt
m_bitsDamageInflict
Also in
Dota 2
Deadlock