- Counter-Strike 2
- client
- EDestructiblePartDamagePassThroughType
- Used by fields
- CDestructiblePart_DamageLevelm_nDamagePassthroughType
Members
NameValueHex
0
MPropertyDescription: "Damage reduces the part's health pool and the owner entity equally."
1
MPropertyDescription: "Damage reduces the part's health pool but not the owner entity until destroyed. (i.e., limited armour)"
2
MPropertyDescription: "Damage is completely ignored - i.e., this part ignores the health value and does not send damage to the owner entity."
3
MPropertyDescription: "Damage reduces the owner entity but not the part (health is ignored): part can only be destroyed by gibbing or procedurally."