Source 2 Viewer
  • EGCToGCMsg
  • EHapticPulseType
  • EHitGroup
  • EInButtonState
  • EInitSystemResult
  • EKillTypes_t
  • ENetworkDisconnectionReason
  • EProceduralRagdollWeightIndexPropagationMethod
  • EProtoDebugVisiblity
  • EQueryCvarValueStatus
  • ESOMsg
  • ESceneViewDebugOverlaysListenerDataType_t
  • ESource2PlayStatsFieldType
  • ESplitScreenMessageType
  • ETEProtobufIds
  • ETeam
  • EUnlockStyle
  • EWeaponType
  • EngineCountdownTimer
  • EngineLoopState_t
  • EntityAttachmentType_t
  • EntityDissolveType_t
  • EntityDistanceMode_t
  • EntityEffects_t
  • EntityPlatformTypes_t
  • EntityRenderAttribute_t
  • EntitySpottedState_t
  • EntitySubclassScope_t
  • EventAdvanceTick_t
  • EventAppShutdown_t
  • EventBugBugComplete_t
  • EventBugBug_t
  • EventClientAdvanceNonRenderedFrame_t
  • EventClientAdvanceTick_t
  • EventClientFrameSimulate_t
  • EventClientOutput_t
  • EventClientPauseSimulate_t
  • EventClientPollInput_t
  • EventClientPollNetworking_t
  • EventClientPostAdvanceTick_t
  • EventClientPostOutput_t
  • EventClientPostSimulate_t
  • EventClientPreOutputParallelWithServer_t
  • EventClientPreOutput_t
  • EventClientPreSimulate_t
  • EventClientProcessGameInput_t
  • EventClientProcessInput_t
  • EventClientProcessNetworking_t
  • EventClientSceneSystemThreadStateChange_t
  • EventClientSimulate_t
  • EventFrameBoundary_t
  • EventModInitialized_t
  • EventPostAdvanceTick_t
  • EventPostDataUpdate_t
  • EventPreDataUpdate_t
  • EventProfileStorageAvailable_t
  • EventServerAdvanceTick_t
  • EventServerBeginAsyncPostTickWork_t
  • EventServerBeginSimulate_t
  • EventServerEndAsyncPostTickWork_t
  • EventServerEndSimulate_t
  • EventServerPollNetworking_t
  • EventServerPostAdvanceTick_t
  • EventServerPostSimulate_t
  • EventServerProcessNetworking_t
  • EventSetTime_t
  • EventSimpleLoopFrameUpdate_t
  • EventSimulate_t
  • EventSplitScreenStateChanged_t
  • ExternalAnimGraphHandle_t
  • ExternalAnimGraphInactiveBehavior_t
  • FilterDamageType
  • FilterHealth
  • FixAngleSet_t
  • Flags_t
  • ForcedCrouchState_t
  • GAME_HEADER
  • GCClientLauncherType
  • GCConnectionStatus
  • GCProtoBufMsgSrc
Type / to search
  1. Counter-Strike 2
  2. client
  3. EngineLoopState_t

EngineLoopState_t

  • m_nPlatWindowWidth: int3224 (0x18)
  • m_nPlatWindowHeight: int3228 (0x1C)
  • m_nRenderWidth: int3232 (0x20)
  • m_nRenderHeight: int3236 (0x24)
Referenced by (10)
EventClientFrameSimulate_tm_LoopStateEventClientOutput_tm_LoopStateEventClientPollInput_tm_LoopStateEventClientPostOutput_tm_LoopStateEventClientPreOutput_tm_LoopStateEventClientProcessGameInput_tm_LoopStateEventClientProcessInput_tm_LoopStateEventSetTime_tm_LoopState
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10823172 built on Jul 14 2026.