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EInitSystemResult
EKillTypes_t
ENetworkDisconnectionReason
EProceduralRagdollWeightIndexPropagationMethod
EProtoDebugVisiblity
EQueryCvarValueStatus
ESOMsg
ESceneViewDebugOverlaysListenerDataType_t
ESource2PlayStatsFieldType
ESplitScreenMessageType
ETEProtobufIds
ETeam
EUnlockStyle
EWeaponType
EngineCountdownTimer
EngineLoopState_t
EntityAttachmentType_t
EntityDissolveType_t
EntityDistanceMode_t
EntityEffects_t
EntityPlatformTypes_t
EntityRenderAttribute_t
EntitySpottedState_t
EntitySubclassScope_t
EventAdvanceTick_t
EventAppShutdown_t
EventBugBugComplete_t
EventBugBug_t
EventClientAdvanceNonRenderedFrame_t
EventClientAdvanceTick_t
EventClientFrameSimulate_t
EventClientOutput_t
EventClientPauseSimulate_t
EventClientPollInput_t
EventClientPollNetworking_t
EventClientPostAdvanceTick_t
EventClientPostOutput_t
EventClientPostSimulate_t
EventClientPreOutputParallelWithServer_t
EventClientPreOutput_t
EventClientPreSimulate_t
EventClientProcessGameInput_t
EventClientProcessInput_t
EventClientProcessNetworking_t
EventClientSceneSystemThreadStateChange_t
EventClientSimulate_t
EventFrameBoundary_t
EventModInitialized_t
EventPostAdvanceTick_t
EventPostDataUpdate_t
EventPreDataUpdate_t
EventProfileStorageAvailable_t
EventServerAdvanceTick_t
EventServerBeginAsyncPostTickWork_t
EventServerBeginSimulate_t
EventServerEndAsyncPostTickWork_t
EventServerEndSimulate_t
EventServerPollNetworking_t
EventServerPostAdvanceTick_t
EventServerPostSimulate_t
EventServerProcessNetworking_t
EventSetTime_t
EventSimpleLoopFrameUpdate_t
EventSimulate_t
EventSplitScreenStateChanged_t
ExternalAnimGraphHandle_t
ExternalAnimGraphInactiveBehavior_t
FilterDamageType
FilterHealth
FixAngleSet_t
Flags_t
ForcedCrouchState_t
GAME_HEADER
GCClientLauncherType
GCConnectionStatus
GCProtoBufMsgSrc
GC_BannedWordType
GLOBALESTATE
GameAmmoTypeInfo_t
GameAnimEventIndex_t
Type
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to search
Counter-Strike 2
client
EntityEffects_t
EntityEffects_t
uint16_t
DEPRICATED_EF_NOINTERP
=
8
0x08
EF_NOSHADOW
=
16
0x10
EF_NODRAW
=
32
0x20
EF_NORECEIVESHADOW
=
64
0x40
EF_PARENT_ANIMATES
=
512
0x0200
EF_NODRAW_BUT_TRANSMIT
=
1024
0x0400
EF_MAX_BITS
=
10
0x0A
MEnumeratorIsNotAFlag
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Dota 2
Deadlock