Source 2 Viewer
  • EDemoCommands
  • EDestructiblePartDamagePassThroughType
  • EDestructiblePartRadiusDamageApplyType
  • EDestructibleParts_DestroyParameterFlags
  • EGCBaseClientMsg
  • EGCBaseMsg
  • EGCBaseProtoObjectTypes
  • EGCItemCustomizationNotification
  • EGCItemMsg
  • EGCMsgResponse
  • EGCSystemMsg
  • EGCToGCMsg
  • EHapticPulseType
  • EHitGroup
  • EInButtonState
  • EInitSystemResult
  • EKillTypes_t
  • ENetworkDisconnectionReason
  • EProceduralRagdollWeightIndexPropagationMethod
  • EProtoDebugVisiblity
  • EQueryCvarValueStatus
  • ESOMsg
  • ESceneViewDebugOverlaysListenerDataType_t
  • ESource2PlayStatsFieldType
  • ESplitScreenMessageType
  • ETEProtobufIds
  • ETeam
  • EUnlockStyle
  • EWeaponType
  • EngineCountdownTimer
  • EngineLoopState_t
  • EntityAttachmentType_t
  • EntityDissolveType_t
  • EntityDistanceMode_t
  • EntityEffects_t
  • EntityPlatformTypes_t
  • EntityRenderAttribute_t
  • EntitySpottedState_t
  • EntitySubclassScope_t
  • EventAdvanceTick_t
  • EventAppShutdown_t
  • EventBugBugComplete_t
  • EventBugBug_t
  • EventClientAdvanceNonRenderedFrame_t
  • EventClientAdvanceTick_t
  • EventClientFrameSimulate_t
  • EventClientOutput_t
  • EventClientPauseSimulate_t
  • EventClientPollInput_t
  • EventClientPollNetworking_t
  • EventClientPostAdvanceTick_t
  • EventClientPostOutput_t
  • EventClientPostSimulate_t
  • EventClientPreOutputParallelWithServer_t
  • EventClientPreOutput_t
  • EventClientPreSimulate_t
  • EventClientProcessGameInput_t
  • EventClientProcessInput_t
  • EventClientProcessNetworking_t
  • EventClientSceneSystemThreadStateChange_t
  • EventClientSimulate_t
  • EventFrameBoundary_t
  • EventModInitialized_t
  • EventPostAdvanceTick_t
  • EventPostDataUpdate_t
  • EventPreDataUpdate_t
  • EventProfileStorageAvailable_t
  • EventServerAdvanceTick_t
  • EventServerBeginAsyncPostTickWork_t
  • EventServerBeginSimulate_t
  • EventServerEndAsyncPostTickWork_t
  • EventServerEndSimulate_t
  • EventServerPollNetworking_t
  • EventServerPostAdvanceTick_t
  • EventServerPostSimulate_t
  • EventServerProcessNetworking_t
  • EventSetTime_t
  • EventSimpleLoopFrameUpdate_t
  • EventSimulate_t
  • EventSplitScreenStateChanged_t
Type / to search
  1. Counter-Strike 2
  2. client
  3. EProtoDebugVisiblity

EProtoDebugVisiblity

uint32_t
  • k_EProtoDebugVisibility_Always = 00x00
  • k_EProtoDebugVisibility_Server = 700x46
  • k_EProtoDebugVisibility_ValveServer = 800x50
  • k_EProtoDebugVisibility_GC = 900x5A
  • k_EProtoDebugVisibility_Never = 1000x64
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10837589 built on Jul 20 2026.