- MPropertyDescription: "Name for this damage level. Presently only used for debugging/display - one day may be used in code to allow destroying by name."
- MPropertyDescription: "Name of the breakable to trigger breaking on when health reaches zero."MPropertyAttributeEditor: "ModelDocPicker( MODELDOC_PICK_TYPE_BREAKPIECE )"MPropertyStartGroup: "+Model Setup"
- MPropertyDescription: "Value to set for the body group when the damage level is broken."
- MPropertyDescription: "Total health of this damage level. When it reaches 0, the damage level is 'broken' using the breakable prop system."MPropertyStartGroup: "+Damage"MPropertySuppressExpr: "m_nDamagePassthroughType == InvincibleAbsorb || m_nDamagePassthroughType == InvinciblePassthrough"
- MPropertyDescription: "% chance (0-1) of dealing 'critical' damage, which destroys this damage level, regardless of damage pass through type."
- MPropertyDescription: "How damage to this damage level is handled."
- MPropertyDescription: "Should the entity die when this damage level is destroyed?"MPropertyStartGroup: "+Death"
- MPropertyDescription: "Custom death handshake to set when this damage level is destroyed."MPropertySuppressExpr: "m_nDestructionDeathBehavior == eDoNotKill"
- MPropertyDescription: "Whether the damage level should be destroyed when the entity dies."
- MPropertyDescription: "Time after death the damage level should be destroyed"MPropertySuppressExpr: "m_bShouldDestroyOnDeath == false"
Referenced by (1)