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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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CCashStack
CChoreoComponent
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CChoreo_GraphController
CCitadelSoundOpvarSetOBB
CClientAlphaProperty
CCollisionProperty
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CDebugOverlayCombinedTypes_t
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CDecalGroupVData
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CDestructiblePartsComponent
CDestructiblePartsSystemData
CDynamicPropGraphController
CEconItemAttribute
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CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
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CEnvSoundscapeProxyAlias_snd_soundscape_proxy
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CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
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CFootstepTableHandle
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CGameSceneNode
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CGlobalLightBase
CGlowProperty
CGrenadeTracer
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
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CInfoDynamicShadowHintBox
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CNMEventPulseState_t
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginCellCoordQuantizedVectorWS
CNetworkOriginQuantizedVector
CNetworkOriginQuantizedVectorWS
CNetworkTransmitComponent
Type
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Counter-Strike 2
client
CDestructiblePartsSystemData
CDestructiblePartsSystemData
48 bytes (0x30), align 8
Source
Metadata
MModelGameData
Also in
Dota 2
Deadlock
Fields
Name
Type
Offset
m_PartsDataByHitGroup
CUtlOrderedMap
<
HitGroup_t
,
CDestructiblePart
>
0
0x00
MPropertyDescription
: "Destructible Parts"
m_nMinMaxNumberHitGroupsToDestroyWhenGibbing
CRangeInt
= [1,3]
40
0x28
MPropertyDescription
: "Min/Max number parts to destroy when gibbing"